Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tips and Tricks to speed up gameplay.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dross" data-source="post: 3241124" data-attributes="member: 33802"><p>Roll dice ahead of time (if allowed by the DM as some do not like this), add and then be ready to say your results. 30 seconds instead of 2 minutes each round saves a lot of time. If you do not use all of them, so be it.</p><p></p><p>Have someone markl the order and warn people ahead of time that their turn is next (or remember who you go after).</p><p></p><p>If you have two attacks and the first one hits on a 19, then a 21 will typicall hit, so do not ask if a 21 will hit (there is up to 15 seconds each time this is asked). Also try to remember what ACs you have hit, then simply say: "Hit on a 21 for 17 points of damage."</p><p></p><p>Cheat sheets are good: </p><p>spell lists for save DCs and types, ranges, damages, duration, casting time,</p><p>attack and damages: have your common ones all added up with common modifiers for foes noted (trip, sunder, disarm, power attack, etc)</p><p>Special abilities written somewhere on your character sheet so no need to read books.</p><p></p><p>Pay Attention! Know what is going on so that things do not need to be explained to you each round.</p></blockquote><p></p>
[QUOTE="Dross, post: 3241124, member: 33802"] Roll dice ahead of time (if allowed by the DM as some do not like this), add and then be ready to say your results. 30 seconds instead of 2 minutes each round saves a lot of time. If you do not use all of them, so be it. Have someone markl the order and warn people ahead of time that their turn is next (or remember who you go after). If you have two attacks and the first one hits on a 19, then a 21 will typicall hit, so do not ask if a 21 will hit (there is up to 15 seconds each time this is asked). Also try to remember what ACs you have hit, then simply say: "Hit on a 21 for 17 points of damage." Cheat sheets are good: spell lists for save DCs and types, ranges, damages, duration, casting time, attack and damages: have your common ones all added up with common modifiers for foes noted (trip, sunder, disarm, power attack, etc) Special abilities written somewhere on your character sheet so no need to read books. Pay Attention! Know what is going on so that things do not need to be explained to you each round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tips and Tricks to speed up gameplay.
Top