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<blockquote data-quote="Kid Charlemagne" data-source="post: 3241953" data-attributes="member: 93"><p>I didn't know they had the landscape version - I may have to get that if they have it at Games Plus!</p><p></p><p>My biggest suggestions are simple: know your math, and keep initiative rolling along.</p><p></p><p>By knowing the math, I mean know how much to add to your dice roll (it's amazing how many people struggle with this!) both for attacks and damage. </p><p></p><p>Rolling multiple dice at once is good - but it can be bad, since sometimes if you drop the first opponent with the first roll, you could move afterwards. I'd say be ready to roll, but don't roll the second or third until you need to - unless of course you're really certain you're going to need them all.</p><p></p><p>Keep initiative rolling by whatever means works - flipcards, etc. I strongly dislike the initiative cards that have all the combat info on them, including HP - then you have to dig through them to write on them, and they can get out of order, etc. Personally, I use a simple Excel sheet of my own devising that includes basic info and a resort macro to resort initiative anytime something happens to move init. It works really well for me.</p><p></p><p>I also announce who's up two people in advance - if Player A is up, I say, "Player B next, Player C after that" each time. It kind of jars them into action.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3241953, member: 93"] I didn't know they had the landscape version - I may have to get that if they have it at Games Plus! My biggest suggestions are simple: know your math, and keep initiative rolling along. By knowing the math, I mean know how much to add to your dice roll (it's amazing how many people struggle with this!) both for attacks and damage. Rolling multiple dice at once is good - but it can be bad, since sometimes if you drop the first opponent with the first roll, you could move afterwards. I'd say be ready to roll, but don't roll the second or third until you need to - unless of course you're really certain you're going to need them all. Keep initiative rolling by whatever means works - flipcards, etc. I strongly dislike the initiative cards that have all the combat info on them, including HP - then you have to dig through them to write on them, and they can get out of order, etc. Personally, I use a simple Excel sheet of my own devising that includes basic info and a resort macro to resort initiative anytime something happens to move init. It works really well for me. I also announce who's up two people in advance - if Player A is up, I say, "Player B next, Player C after that" each time. It kind of jars them into action. [/QUOTE]
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