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<blockquote data-quote="Dykstrav" data-source="post: 3241989" data-attributes="member: 40522"><p>I have players roll for initiative at the top of the session. We use that initiative count the next gime we go into initiative, and roll ofr initiative again once we go back out. Staying "one initiative ahead" really speeds up play for my groups. I mostly use this as a means of avoiding the cue that something's about to hit the fan, but already knowing your place in the initiative tends to make the players think about that first round of combat. I think part of it is that the players are a little more on edge, keeping an inititve prepped seems to make players realize all the more that a battle could break out at any time.</p><p></p><p>I'm also a freak for index cards. I have an index card for each character (and critter) with Listen and Spot totals, AC, saves, and hit points. I put them in initiative order, which is soemthing that other people have been doing to. This really helps keep things moving.</p><p></p><p>I also use "status cards", which just have status effects summarized on them. When the condition is in effect, the card stays out on the table in front of the screen where everyone can see it.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3241989, member: 40522"] I have players roll for initiative at the top of the session. We use that initiative count the next gime we go into initiative, and roll ofr initiative again once we go back out. Staying "one initiative ahead" really speeds up play for my groups. I mostly use this as a means of avoiding the cue that something's about to hit the fan, but already knowing your place in the initiative tends to make the players think about that first round of combat. I think part of it is that the players are a little more on edge, keeping an inititve prepped seems to make players realize all the more that a battle could break out at any time. I'm also a freak for index cards. I have an index card for each character (and critter) with Listen and Spot totals, AC, saves, and hit points. I put them in initiative order, which is soemthing that other people have been doing to. This really helps keep things moving. I also use "status cards", which just have status effects summarized on them. When the condition is in effect, the card stays out on the table in front of the screen where everyone can see it. [/QUOTE]
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