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Tips for a first time DM?
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<blockquote data-quote="Telperion" data-source="post: 1391334" data-attributes="member: 15711"><p>Before running a game go trough any rules that you can possibly think of. Use DM helps where possible, and create your own aids if necessary. The thing about running a good session is that you can keep everything moving onwards without stalling. If you do run into something that you haven't thought of or you are unfamiliar with then it's okay to take a moment. </p><p></p><p>Having all the material that you need for the session within easy reach (without having to search X rule books to find what you need) is always a good idea. I tend to print stuff on paper to the point thatl I rarely even need anything else except the PHB 3.5 when I go run a session.</p><p></p><p>There's a good rule about first time scenarios: once you have created it try to figure out how you could make it last half as long as you think it will. The goal is to run a scenario, which will last only a single session with a starting point and an ending. Once you reach the ending you should stop too. Hand out experience and talk to the players. What did they think? Any suggestions? That sort of thing...</p><p></p><p>If you are interested in running scenarios, which are connected to each other in some way then things become somewhat trickier, but you'll soon get the hang of it. </p><p></p><p>I hope you like reading, because you are going to be doing a lot of it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> .</p></blockquote><p></p>
[QUOTE="Telperion, post: 1391334, member: 15711"] Before running a game go trough any rules that you can possibly think of. Use DM helps where possible, and create your own aids if necessary. The thing about running a good session is that you can keep everything moving onwards without stalling. If you do run into something that you haven't thought of or you are unfamiliar with then it's okay to take a moment. Having all the material that you need for the session within easy reach (without having to search X rule books to find what you need) is always a good idea. I tend to print stuff on paper to the point thatl I rarely even need anything else except the PHB 3.5 when I go run a session. There's a good rule about first time scenarios: once you have created it try to figure out how you could make it last half as long as you think it will. The goal is to run a scenario, which will last only a single session with a starting point and an ending. Once you reach the ending you should stop too. Hand out experience and talk to the players. What did they think? Any suggestions? That sort of thing... If you are interested in running scenarios, which are connected to each other in some way then things become somewhat trickier, but you'll soon get the hang of it. I hope you like reading, because you are going to be doing a lot of it :cool: . [/QUOTE]
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