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Tips for a fledgling DM?
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<blockquote data-quote="Shin Okada" data-source="post: 5291307" data-attributes="member: 1956"><p>Well, having a good game cannot be achieved just by a DM. When participants all want to have a good time, you will usually have.</p><p></p><p>You do not even need to be the best expert of a certain game system. Rely on some power gamer player when vast amount of rules overwhelm you.</p><p></p><p>Rely on some nice role player when your games need lively dialogues.</p><p></p><p>Rely on someone good at making/painting miniatures or likes to collect miniatures, to provide better 3d-game experience.</p><p></p><p>Rely on someone good at cooking and/or like to buy and share good food, to make game sessions even better.</p><p></p><p>DMG and DMG 2 have a lot more suggestions how to co-operate your friends to have good times.</p><p></p><p>One tip I always use when running a long campaign is that after each games, write up (by myself, or by someone good at writing story) the summery of that day's adventure. Share that document on the web, send that document via e-mail, or just photocopy it and had them to all the participants. That way, before attending the next game, your players (and yourself) can re-read the text and understand what is going on better. It also keep participants' interest on the campaign.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5291307, member: 1956"] Well, having a good game cannot be achieved just by a DM. When participants all want to have a good time, you will usually have. You do not even need to be the best expert of a certain game system. Rely on some power gamer player when vast amount of rules overwhelm you. Rely on some nice role player when your games need lively dialogues. Rely on someone good at making/painting miniatures or likes to collect miniatures, to provide better 3d-game experience. Rely on someone good at cooking and/or like to buy and share good food, to make game sessions even better. DMG and DMG 2 have a lot more suggestions how to co-operate your friends to have good times. One tip I always use when running a long campaign is that after each games, write up (by myself, or by someone good at writing story) the summery of that day's adventure. Share that document on the web, send that document via e-mail, or just photocopy it and had them to all the participants. That way, before attending the next game, your players (and yourself) can re-read the text and understand what is going on better. It also keep participants' interest on the campaign. [/QUOTE]
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