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Tips for a long-lasting D&D campaign?
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<blockquote data-quote="Rel" data-source="post: 2614852" data-attributes="member: 99"><p>Couldn't agree more.</p><p></p><p>Our gaming group has never had a campaign last longer than a year and I doubt it ever will. For better or worse, our "attention span" for a campaign is generally 6-9 months. I think a lot of it has to do with the fact that we have more than one GM in the group and these also tend to be the players who most drive the game. When they start getting the bug to GM rather than play then that begins to seep through into how they play their characters (i.e. they start pushing for some major plot point to get resolved so we have a reasonable stopping point for the current game).</p><p></p><p>It also has to do with our preferred levels of play. I don't really have a desire or motivation to run a higher level game. So I have no strong desire for my games to go on for years and years. The stories I want to tell can be told within 6-9 months for the most part and I honestly start getting a combination of GM Burnout and the urge to play after that point.</p></blockquote><p></p>
[QUOTE="Rel, post: 2614852, member: 99"] Couldn't agree more. Our gaming group has never had a campaign last longer than a year and I doubt it ever will. For better or worse, our "attention span" for a campaign is generally 6-9 months. I think a lot of it has to do with the fact that we have more than one GM in the group and these also tend to be the players who most drive the game. When they start getting the bug to GM rather than play then that begins to seep through into how they play their characters (i.e. they start pushing for some major plot point to get resolved so we have a reasonable stopping point for the current game). It also has to do with our preferred levels of play. I don't really have a desire or motivation to run a higher level game. So I have no strong desire for my games to go on for years and years. The stories I want to tell can be told within 6-9 months for the most part and I honestly start getting a combination of GM Burnout and the urge to play after that point. [/QUOTE]
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