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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tips for a new 4E DM
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<blockquote data-quote="Quickleaf" data-source="post: 5687059" data-attributes="member: 20323"><p>Well that's basically my background with D&D too, mostly from the DM side of the screen. And I adopted 4e and really enjoyed it. </p><p></p><p>That said I did make changes to the RAW: I jettisoned much of the built in fluff, I tweaked monsters a bit and made a lot of homebrew ones, and used [MENTION=5889]Stalker0[/MENTION] 's Obsidian rules for skill challenges.</p><p></p><p>Thing is I enjoyed playing 3e and 2e and 1e. IMO the great thing about 4e is that it makes it easier on the DM. Though being a *great* DM is still a challenge. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Borrow some books or download the QuickStart rules and run a one-shot with your friends. Take it for a test drive first. I mean Pathfinder is a great game as are several retro-clones, you and your group know your tastes best.</p><p></p><p></p><p>Yes I think it is easier to DM because building encounters has a simple solid math basis (though there is still an art to it).</p><p></p><p>The one thing that is *harder* in 4e is condition tracking. Even at low levels, the PCs and monsters will be tossing around tons of conditions like dazed (save ends), zone which lasts until the end of the encounter, wall (sustain minor), or slowed (until the end of your next turn). You'll need to develop a clear system for tracking conditions from the get go; I suggest having each player choose one color for their PC and then getting poker chips (or equivalent) as conditions markers and colored pipe cleaners to designate area zones/walls. Also encourage players whose PCs grant leader bonuses to fellow PCs to write them down on notecards (appropriately colored!) and just hand them to the other players when they use those powers. </p><p></p><p>Do that from the start and save yourself tons of headache. No aspirin necessary <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5687059, member: 20323"] Well that's basically my background with D&D too, mostly from the DM side of the screen. And I adopted 4e and really enjoyed it. That said I did make changes to the RAW: I jettisoned much of the built in fluff, I tweaked monsters a bit and made a lot of homebrew ones, and used [MENTION=5889]Stalker0[/MENTION] 's Obsidian rules for skill challenges. Thing is I enjoyed playing 3e and 2e and 1e. IMO the great thing about 4e is that it makes it easier on the DM. Though being a *great* DM is still a challenge. :) Borrow some books or download the QuickStart rules and run a one-shot with your friends. Take it for a test drive first. I mean Pathfinder is a great game as are several retro-clones, you and your group know your tastes best. Yes I think it is easier to DM because building encounters has a simple solid math basis (though there is still an art to it). The one thing that is *harder* in 4e is condition tracking. Even at low levels, the PCs and monsters will be tossing around tons of conditions like dazed (save ends), zone which lasts until the end of the encounter, wall (sustain minor), or slowed (until the end of your next turn). You'll need to develop a clear system for tracking conditions from the get go; I suggest having each player choose one color for their PC and then getting poker chips (or equivalent) as conditions markers and colored pipe cleaners to designate area zones/walls. Also encourage players whose PCs grant leader bonuses to fellow PCs to write them down on notecards (appropriately colored!) and just hand them to the other players when they use those powers. Do that from the start and save yourself tons of headache. No aspirin necessary ;) [/QUOTE]
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