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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tips for a new 4E DM
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<blockquote data-quote="Hactarcomp" data-source="post: 5687978" data-attributes="member: 6680000"><p>To make tracking conditions easier, I recommend using one of the various programs out there. I'm a big fan of 4e Turn Tracker (links and commentary can be found in the Press Release board in the Forums, under General RPG Forums), but there are many out there. They help you keep track of who (both players and monsters) is affected by what condition and lets you indicate when a condition is removed.</p><p></p><p>This means having a computer open at the table, which may go against your style, but it makes things easier for me and has sped up play at my table. </p><p></p><p>Which brings me to the one thing that has bothered me in 4e- the speed of encounters. Wizards says that a heroic level encounter should last about an hour. When I, as the DM am rolling bad results and my players are rolling well, the encounters sometimes are just 1.5 hours, but they usually run 2-2.5 hours for me. I'm moving towards certain things to speed things up, but things still take a while. There are some suggestions out there for ways to speed up the encounters, including morale checks, cutting HP, increasing damage, etc. Using MM3 and later monsters seems to create encounters which flow faster and smoother, something about the rebalanced math is nice. But some of my favorites are still in MM1 and I hate having the redo the math for each monster I use. So for some, I just use the MM1 and 2 stat blocks.</p><p></p><p>Good luck, have fun. I was a 2nd ed player, skipped 3/3.5 as I just couldn't get into the system, and have been having a ball in 4e.</p></blockquote><p></p>
[QUOTE="Hactarcomp, post: 5687978, member: 6680000"] To make tracking conditions easier, I recommend using one of the various programs out there. I'm a big fan of 4e Turn Tracker (links and commentary can be found in the Press Release board in the Forums, under General RPG Forums), but there are many out there. They help you keep track of who (both players and monsters) is affected by what condition and lets you indicate when a condition is removed. This means having a computer open at the table, which may go against your style, but it makes things easier for me and has sped up play at my table. Which brings me to the one thing that has bothered me in 4e- the speed of encounters. Wizards says that a heroic level encounter should last about an hour. When I, as the DM am rolling bad results and my players are rolling well, the encounters sometimes are just 1.5 hours, but they usually run 2-2.5 hours for me. I'm moving towards certain things to speed things up, but things still take a while. There are some suggestions out there for ways to speed up the encounters, including morale checks, cutting HP, increasing damage, etc. Using MM3 and later monsters seems to create encounters which flow faster and smoother, something about the rebalanced math is nice. But some of my favorites are still in MM1 and I hate having the redo the math for each monster I use. So for some, I just use the MM1 and 2 stat blocks. Good luck, have fun. I was a 2nd ed player, skipped 3/3.5 as I just couldn't get into the system, and have been having a ball in 4e. [/QUOTE]
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