Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tips for a new 4E DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CroBob" data-source="post: 5695128" data-attributes="member: 6683307"><p>I can't claim I read all of what everyone else stated, yet, but I'll toss in a few suggestions and if I accidentally mention something someone else said... well, I guess that's what happens, then;</p><p></p><p>* The first adventure (perhaps even the whole campaign) will be more about learning the rules than trying make the super-besterest campaign EVAR. Don't be scared to segment it. I'm sure your experience as well as that of your players will hasten the learning, but don't be scared to learn particular sorts of rules each at a time, instead of trying to take everything in immediately.</p><p></p><p>* Something I learned early on is that things tend to move faster if you keep a sheet with your players' defense scores on it, so you don't have to ask if your attack hit them, you can just say "You totally got hammered in the face". Also, I like to have my players roll a bunch of initiatives before we begin, that way I can just plug the monsters in there and get right into the fight.</p><p></p><p>* The rules of fourth are very combat oriented, a move I like. Many nay-sayers point to this and say they removed the role-playing aspects. No. They removed the rules which restricted or made roleplaying silly ("I've killed hundreds of monsters, so I can sew better than that tailor we met back in town, lawls!"). Anyway, my point was that the combat can take a while. Each combat is more involved and tactical than in previous editions, so don't worry if they're taking forever. They will tend to take longer than in previous editions, but after you catch on to this edition it will move faster (that may be a "duh").</p></blockquote><p></p>
[QUOTE="CroBob, post: 5695128, member: 6683307"] I can't claim I read all of what everyone else stated, yet, but I'll toss in a few suggestions and if I accidentally mention something someone else said... well, I guess that's what happens, then; * The first adventure (perhaps even the whole campaign) will be more about learning the rules than trying make the super-besterest campaign EVAR. Don't be scared to segment it. I'm sure your experience as well as that of your players will hasten the learning, but don't be scared to learn particular sorts of rules each at a time, instead of trying to take everything in immediately. * Something I learned early on is that things tend to move faster if you keep a sheet with your players' defense scores on it, so you don't have to ask if your attack hit them, you can just say "You totally got hammered in the face". Also, I like to have my players roll a bunch of initiatives before we begin, that way I can just plug the monsters in there and get right into the fight. * The rules of fourth are very combat oriented, a move I like. Many nay-sayers point to this and say they removed the role-playing aspects. No. They removed the rules which restricted or made roleplaying silly ("I've killed hundreds of monsters, so I can sew better than that tailor we met back in town, lawls!"). Anyway, my point was that the combat can take a while. Each combat is more involved and tactical than in previous editions, so don't worry if they're taking forever. They will tend to take longer than in previous editions, but after you catch on to this edition it will move faster (that may be a "duh"). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tips for a new 4E DM
Top