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Tips for a starting druid
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<blockquote data-quote="Angerland" data-source="post: 3593470" data-attributes="member: 32518"><p>check PHBII for an updated list of possible animal companions. Then consider getting a Fleshraker Dinosaur when you are able. You can find them in MMIII. My character is about to become a 5th level Druid and I must say my riding dog in studded leather armor was doing extremely well as the party tank until last level when the shifter warblade started to pass him up. Still has the highest AC at 22 (pre magic buffs, that is). </p><p></p><p>Your riding dog will be a good choice for quite a while though, so don't feel you HAVE to get rid of him. At 5th level you get Wild Shape so keep that in mind when you are planning for cool magic items and what not. You may be spending a significant part of your time in the shape of a creature other than your own.</p><p></p><p>A wand of CLW will be your parties best friend so get your other members to help spring for one early.</p><p></p><p>As stated, take advantage of spells found in Spell Compendium. There are quite a few new extremely useful spells found in that book for every class so far.</p><p></p><p>Are you playing in the Eberron setting? There are a couple of Druid orders that offer ebilities that affect your summoning spells if so. (ashbound, in particular) Other wise you get spell focus conjuration and augment summoning, don't forget natural spell at 6th level so you can cast in animal form.</p><p></p><p>Oh and do yourself,(and DM) a favor and print up a stat block for the animals you will most likely summon or wildshape in to so you don't have to go thumbing through a bunch of books to find them. Keeps the game flowing faster. Also remeber that on your turn youwill have to mangae quite a few different critters potentially. You, your animal companion and any/all summoned creatures. So know in advance of your turn what is doing what to whom so your long turn goes by a little faster.</p></blockquote><p></p>
[QUOTE="Angerland, post: 3593470, member: 32518"] check PHBII for an updated list of possible animal companions. Then consider getting a Fleshraker Dinosaur when you are able. You can find them in MMIII. My character is about to become a 5th level Druid and I must say my riding dog in studded leather armor was doing extremely well as the party tank until last level when the shifter warblade started to pass him up. Still has the highest AC at 22 (pre magic buffs, that is). Your riding dog will be a good choice for quite a while though, so don't feel you HAVE to get rid of him. At 5th level you get Wild Shape so keep that in mind when you are planning for cool magic items and what not. You may be spending a significant part of your time in the shape of a creature other than your own. A wand of CLW will be your parties best friend so get your other members to help spring for one early. As stated, take advantage of spells found in Spell Compendium. There are quite a few new extremely useful spells found in that book for every class so far. Are you playing in the Eberron setting? There are a couple of Druid orders that offer ebilities that affect your summoning spells if so. (ashbound, in particular) Other wise you get spell focus conjuration and augment summoning, don't forget natural spell at 6th level so you can cast in animal form. Oh and do yourself,(and DM) a favor and print up a stat block for the animals you will most likely summon or wildshape in to so you don't have to go thumbing through a bunch of books to find them. Keeps the game flowing faster. Also remeber that on your turn youwill have to mangae quite a few different critters potentially. You, your animal companion and any/all summoned creatures. So know in advance of your turn what is doing what to whom so your long turn goes by a little faster. [/QUOTE]
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