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Tips for a starting druid
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<blockquote data-quote="Darklone" data-source="post: 3596507" data-attributes="member: 1372"><p>Once again, good analysis, JS. </p><p></p><p>All valid points, yet I've seen several elven archer druids in play till around level 15. All they need is PBS and Rapid Shot (that's why the summoner works good for them) and the Con penalty doesn't hurt so bad if they are not in melee ... e.g. no wildshape needed.</p><p></p><p>Then they need a good magic bow ... but since a non-melee druid doesn't need many magic items, it's most often not a problem to buy the best bow or craft one. </p><p></p><p>Add another party member that likes to cast haste, and the druid archer (given a good dex and a not so bad str, con can be at 12) is a pretty reliable damage dealer (and hits good with cats grace), though secondary to the bard archer or fighter archer... but not by much. </p><p></p><p>It works wonderful with a summoner... since the summoner doesn't need his Augment Summoning at low levels IMX, the animals start to be a bit weak at higher levels. The archer summoner starts combat with summoning one monster (group) while the buffers (bard/cleric) cast bless and similar stuff. Then he proceeds to fire. </p><p></p><p>The druid spellslinger you listed above has a nice "utility" spelllist, that's great for the archer who doesn't waste his spells too fast. </p><p></p><p>In campaigns with many combats per day (and perhaps some fights per night) this build works wonderfully. Essentially he can easily fulfill one of the other roles posted above while being a useful combatant without spending any resources.</p></blockquote><p></p>
[QUOTE="Darklone, post: 3596507, member: 1372"] Once again, good analysis, JS. All valid points, yet I've seen several elven archer druids in play till around level 15. All they need is PBS and Rapid Shot (that's why the summoner works good for them) and the Con penalty doesn't hurt so bad if they are not in melee ... e.g. no wildshape needed. Then they need a good magic bow ... but since a non-melee druid doesn't need many magic items, it's most often not a problem to buy the best bow or craft one. Add another party member that likes to cast haste, and the druid archer (given a good dex and a not so bad str, con can be at 12) is a pretty reliable damage dealer (and hits good with cats grace), though secondary to the bard archer or fighter archer... but not by much. It works wonderful with a summoner... since the summoner doesn't need his Augment Summoning at low levels IMX, the animals start to be a bit weak at higher levels. The archer summoner starts combat with summoning one monster (group) while the buffers (bard/cleric) cast bless and similar stuff. Then he proceeds to fire. The druid spellslinger you listed above has a nice "utility" spelllist, that's great for the archer who doesn't waste his spells too fast. In campaigns with many combats per day (and perhaps some fights per night) this build works wonderfully. Essentially he can easily fulfill one of the other roles posted above while being a useful combatant without spending any resources. [/QUOTE]
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