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<blockquote data-quote="demiurge1138" data-source="post: 3378096" data-attributes="member: 7451"><p>Oh, this I know. But the scout's mobility based abilities can help him get in and out to make attacks without staying in reach of the undead. They still get their AC bonuses, after all. The rogue is more likely to stay put and flank, or avoid melee altogether. Not great, I know, but better than nothing. I did eventually lead the scout in my party towards the precision-damage-against-the-undead augment crystal from the Magic Item Compendium preview - although I find the concept slightly distasteful, it's better than him being nearly useless in undead-heavy dungeons.</p><p></p><p>Also recommended if there's a rogue in the party is the Disruptive Attack alternate class ability from PHB 2. In place of uncanny dodge at 4th level, you gain the ability to switch out all your sneak attack dice against a flanked or flat-footed opponent for a -5 to AC, and it works against non-crittable enemies. Of course, I'd also recommend he sink skill points into Use Magic Device and pick up a damage dealing wand (searing light would be a good choice at higher levels) as a backup weapon against the wormy dead.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3378096, member: 7451"] Oh, this I know. But the scout's mobility based abilities can help him get in and out to make attacks without staying in reach of the undead. They still get their AC bonuses, after all. The rogue is more likely to stay put and flank, or avoid melee altogether. Not great, I know, but better than nothing. I did eventually lead the scout in my party towards the precision-damage-against-the-undead augment crystal from the Magic Item Compendium preview - although I find the concept slightly distasteful, it's better than him being nearly useless in undead-heavy dungeons. Also recommended if there's a rogue in the party is the Disruptive Attack alternate class ability from PHB 2. In place of uncanny dodge at 4th level, you gain the ability to switch out all your sneak attack dice against a flanked or flat-footed opponent for a -5 to AC, and it works against non-crittable enemies. Of course, I'd also recommend he sink skill points into Use Magic Device and pick up a damage dealing wand (searing light would be a good choice at higher levels) as a backup weapon against the wormy dead. Demiurge out. [/QUOTE]
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