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<blockquote data-quote="fusangite" data-source="post: 1208653" data-attributes="member: 7240"><p>Well, this god looks like a maker of melee clerics but as that's not what you want to play and you want to stay with this god, it seems to me that you'll want the <em>Magic</em> domain and the <em>Law</em> domain. </p><p></p><p>I would go for a character based oround defusing and de-escalating situations. If you're making a first level character, I might recommend something like this:</p><p></p><p>Str 10</p><p>Dex 10</p><p>Con 11</p><p>Int 10</p><p>Wis 16</p><p>Cha 14</p><p></p><p>0 level: Detect Magic, Light, Read Magic</p><p>1st level: Protection from Chaos, Divine Favour, Shield of Faith</p><p>(Other good spells: Summon Monster I -- great spell if you have a rogue who needs a target flanked; Magic Stone -- in case you are disarmed at some point; Inflict Light Wounds -- if you need to make an attack on a creature with a really high armour bonus)</p><p>(At second level, the name of the game is sound burst -- it's amazing: an area effect spell that does D8 damage with no save, not to mention the chance of stunning all those peopel for a round!; also, Eagle's Splendour -- ideal way to buff your undead turning; Silence -- for those who have to face other spell casters)</p><p>(At third level, Blindness is the most underestimated spell -- it can really screw up your opponents; Searing Light -- another evocation with no save; Dispel Magic -- enough said)</p><p></p><p>Feats: Combat Casting, Scribe Scroll</p><p>Skill Ranks: Concentration 4, Spellcraft 3, Diplomacy 2, Heal 3</p></blockquote><p></p>
[QUOTE="fusangite, post: 1208653, member: 7240"] Well, this god looks like a maker of melee clerics but as that's not what you want to play and you want to stay with this god, it seems to me that you'll want the [i]Magic[/i] domain and the [i]Law[/i] domain. I would go for a character based oround defusing and de-escalating situations. If you're making a first level character, I might recommend something like this: Str 10 Dex 10 Con 11 Int 10 Wis 16 Cha 14 0 level: Detect Magic, Light, Read Magic 1st level: Protection from Chaos, Divine Favour, Shield of Faith (Other good spells: Summon Monster I -- great spell if you have a rogue who needs a target flanked; Magic Stone -- in case you are disarmed at some point; Inflict Light Wounds -- if you need to make an attack on a creature with a really high armour bonus) (At second level, the name of the game is sound burst -- it's amazing: an area effect spell that does D8 damage with no save, not to mention the chance of stunning all those peopel for a round!; also, Eagle's Splendour -- ideal way to buff your undead turning; Silence -- for those who have to face other spell casters) (At third level, Blindness is the most underestimated spell -- it can really screw up your opponents; Searing Light -- another evocation with no save; Dispel Magic -- enough said) Feats: Combat Casting, Scribe Scroll Skill Ranks: Concentration 4, Spellcraft 3, Diplomacy 2, Heal 3 [/QUOTE]
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