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<blockquote data-quote="Lanefan" data-source="post: 8813873" data-attributes="member: 29398"><p>Question: is it your intent that the PCs roughly break even, that over time their total expenses more or less match their total treasure found in the field? If yes, then every copper matters and always will.</p><p></p><p>But if the intent is that after expenses etc. the PCs generally profit from their adventuring, then after the first few adventures these minor details really aren't going to matter very much as by then they'll have built up the wealth/resources to cover them with ease.</p><p></p><p>Second question: are you somehow trying to keep the PCs' wealth in balance with each other, such that no PC gets too rich or too poor in relation to its peers? If yes, then the only control you have is to tweak the expenses such that each class has roughly the same outlay per [level/downtime/whatever]. After that, there's little you can do without impacting player agency: if one PC has next to no money because it's been willingly spent on frivolities over the months/years while another is sitting on 12,000 g.p. because she's been saving up for something big, so be it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8813873, member: 29398"] Question: is it your intent that the PCs roughly break even, that over time their total expenses more or less match their total treasure found in the field? If yes, then every copper matters and always will. But if the intent is that after expenses etc. the PCs generally profit from their adventuring, then after the first few adventures these minor details really aren't going to matter very much as by then they'll have built up the wealth/resources to cover them with ease. Second question: are you somehow trying to keep the PCs' wealth in balance with each other, such that no PC gets too rich or too poor in relation to its peers? If yes, then the only control you have is to tweak the expenses such that each class has roughly the same outlay per [level/downtime/whatever]. After that, there's little you can do without impacting player agency: if one PC has next to no money because it's been willingly spent on frivolities over the months/years while another is sitting on 12,000 g.p. because she's been saving up for something big, so be it. [/QUOTE]
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