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<blockquote data-quote="gunderval" data-source="post: 3963680" data-attributes="member: 55919"><p>There are probably much better systems for solo play than D&D. D&D has a whack of assumptions built into its system about a group, about combat being focus etc.</p><p></p><p>Systems that broaden range of conflicts to include social, offer avenues to lose other than death, are better for 1:1. Also for GM, since the # of players falls the amount of variability/interest from different players falls so you want something that will get the player to contribute/author more.</p><p></p><p>Trollbabe (as is or hacked to be Conan etc. based) is a good light system for 1:1 play (google Trollbabe + Conan and you'll find AP threads). Burning Wheel is a crunchy system that is probably easier for a D&D player to grasp and has lots of mechanics for things other than fighting to the death. The Shadow of Yesterday (which is all online for free if you don't want to spring for book, though book is nice) is a "player controls lethal dial" system that is also likely easier to jump to from D&D.</p><p></p><p>If running D&D, add on Ryan S.'s "raising the stakes" and "death flag" rules to build in the insurance against death frankly rather than just "hand waving it".</p></blockquote><p></p>
[QUOTE="gunderval, post: 3963680, member: 55919"] There are probably much better systems for solo play than D&D. D&D has a whack of assumptions built into its system about a group, about combat being focus etc. Systems that broaden range of conflicts to include social, offer avenues to lose other than death, are better for 1:1. Also for GM, since the # of players falls the amount of variability/interest from different players falls so you want something that will get the player to contribute/author more. Trollbabe (as is or hacked to be Conan etc. based) is a good light system for 1:1 play (google Trollbabe + Conan and you'll find AP threads). Burning Wheel is a crunchy system that is probably easier for a D&D player to grasp and has lots of mechanics for things other than fighting to the death. The Shadow of Yesterday (which is all online for free if you don't want to spring for book, though book is nice) is a "player controls lethal dial" system that is also likely easier to jump to from D&D. If running D&D, add on Ryan S.'s "raising the stakes" and "death flag" rules to build in the insurance against death frankly rather than just "hand waving it". [/QUOTE]
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