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<blockquote data-quote="the_redbeard" data-source="post: 6673843" data-attributes="member: 22644"><p>Lean on your regular players a bit. Ask them to help you, especially in helping the newbies along. That's pre-game.</p><p></p><p>I've DMed for 11, though it was for a simpler game (Castles and Crusades). I had some 7 player groups in 3.0 and regularly did 6 in 3.5.</p><p></p><p>In contrast to the 'popcorn' suggestion, I think you'd do better to _control_ the flow and make sure people, especially the newbies, don't get left out. Even in noncombat situations, go around the table, "what are you doing?", "and you". Do it quick after one player is done to move to the next. If the newbies are confused, ask them questions or give them simple (but real) choices. Let them ask questions of the veterans, but also DON'T let the veterans just tell them what to do (that's usually a fun killer, again, chat with the veterans before hand).</p><p></p><p>But it sounds great that you've got more people interested and speaks well of you as a DM and your group. If you have enough new players, consider setting up a new regular session, maybe with one of your other players as the DM.</p><p></p><p>Edit to add: if the players start to argue, take a second, explain the choices before them, and then go around the table to let each express their preference (keep it short). Then, ask one player that is closest to the consensus of the group to MAKE the decision. Back in the day, one of the players was actually "the caller" that would make decisions for the group. (And I'll repeat) Get buy in for this from the veteran players before hand. While we all love to have our say and get our way, nothing is worse than interminable arguing.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 6673843, member: 22644"] Lean on your regular players a bit. Ask them to help you, especially in helping the newbies along. That's pre-game. I've DMed for 11, though it was for a simpler game (Castles and Crusades). I had some 7 player groups in 3.0 and regularly did 6 in 3.5. In contrast to the 'popcorn' suggestion, I think you'd do better to _control_ the flow and make sure people, especially the newbies, don't get left out. Even in noncombat situations, go around the table, "what are you doing?", "and you". Do it quick after one player is done to move to the next. If the newbies are confused, ask them questions or give them simple (but real) choices. Let them ask questions of the veterans, but also DON'T let the veterans just tell them what to do (that's usually a fun killer, again, chat with the veterans before hand). But it sounds great that you've got more people interested and speaks well of you as a DM and your group. If you have enough new players, consider setting up a new regular session, maybe with one of your other players as the DM. Edit to add: if the players start to argue, take a second, explain the choices before them, and then go around the table to let each express their preference (keep it short). Then, ask one player that is closest to the consensus of the group to MAKE the decision. Back in the day, one of the players was actually "the caller" that would make decisions for the group. (And I'll repeat) Get buy in for this from the veteran players before hand. While we all love to have our say and get our way, nothing is worse than interminable arguing. [/QUOTE]
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