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<blockquote data-quote="Charles Rampant" data-source="post: 6674047" data-attributes="member: 32659"><p>Whatever you do, don't turn it into a mechanical grind. I played in a long running 9-player game for L5R, a game which notably does not handle high level play very well, and we got very high level indeed. And it was just a total drag by the end; the GM had to have us all roll our attacks and damage ahead of time, and simply tell him the numbers when he got to our turn. So instead of a narrative and visually exciting combat, I got to add numbers onto another number, and not say much. </p><p></p><p>I won't play L5R again after that, and I strongly advice you to always keep the game fun and personal: make sure that every player has an NPC ask them a question, make sure that every player gets into a one-on-one fight at least once. D&D is a game for relaxing and fantasy fulfillment, among other things, and those fantasies almost always revolve around saving the butts of the rest of the team at least once, probably while jumping through something that is <em>actually on fire</em> at the time. </p><p></p><p>Also, I'd lean heavily towards humour. Making the whole table laugh is a great way to keep everyone engaged, and doesn't require system knowledge to take pleasure out of. A totally nutbar NPC who keeps popping up can be a good way of this.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6674047, member: 32659"] Whatever you do, don't turn it into a mechanical grind. I played in a long running 9-player game for L5R, a game which notably does not handle high level play very well, and we got very high level indeed. And it was just a total drag by the end; the GM had to have us all roll our attacks and damage ahead of time, and simply tell him the numbers when he got to our turn. So instead of a narrative and visually exciting combat, I got to add numbers onto another number, and not say much. I won't play L5R again after that, and I strongly advice you to always keep the game fun and personal: make sure that every player has an NPC ask them a question, make sure that every player gets into a one-on-one fight at least once. D&D is a game for relaxing and fantasy fulfillment, among other things, and those fantasies almost always revolve around saving the butts of the rest of the team at least once, probably while jumping through something that is [i]actually on fire[/i] at the time. Also, I'd lean heavily towards humour. Making the whole table laugh is a great way to keep everyone engaged, and doesn't require system knowledge to take pleasure out of. A totally nutbar NPC who keeps popping up can be a good way of this. [/QUOTE]
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