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<blockquote data-quote="hejtmane" data-source="post: 6674099" data-attributes="member: 6799371"><p>There several ways to handle this the players always get the first unless surprise by the monster; you can pick at the begining that the monsters or the players go first based on events. I play it by the scenario myself depending on what they are fighting; what the situation is and events going on at the start of the battle. Generally on the planning let your group know not to take to long the first few times it helps to warn them as they adjust I just say popcorn and they know to go if they are taking to long. One time they did drag their feet way to much so the monster got an extra attack or two but I will say this the combat overall has gone faster the players have been more engaged every fight because now they are quickly determining what to do from helping the group; throwing a heal switching monsters etc etc</p><p></p><p>Picking a different person to start any given battle can change the strategy because they have their plan and their initial decision can change everything and this so beats this guy always attacks first because his dex is so high and this guy dex is so low they always go last that person gets real bored and tend to tune out because hey they are always last they get the leftovers. I am an old guy so I go all the way back to the red D&D books I wish I would have stumbled on to this idea 30 years ago.</p></blockquote><p></p>
[QUOTE="hejtmane, post: 6674099, member: 6799371"] There several ways to handle this the players always get the first unless surprise by the monster; you can pick at the begining that the monsters or the players go first based on events. I play it by the scenario myself depending on what they are fighting; what the situation is and events going on at the start of the battle. Generally on the planning let your group know not to take to long the first few times it helps to warn them as they adjust I just say popcorn and they know to go if they are taking to long. One time they did drag their feet way to much so the monster got an extra attack or two but I will say this the combat overall has gone faster the players have been more engaged every fight because now they are quickly determining what to do from helping the group; throwing a heal switching monsters etc etc Picking a different person to start any given battle can change the strategy because they have their plan and their initial decision can change everything and this so beats this guy always attacks first because his dex is so high and this guy dex is so low they always go last that person gets real bored and tend to tune out because hey they are always last they get the leftovers. I am an old guy so I go all the way back to the red D&D books I wish I would have stumbled on to this idea 30 years ago. [/QUOTE]
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