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Tips for dm'ing larger groups
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<blockquote data-quote="delericho" data-source="post: 6674102" data-attributes="member: 22424"><p>I would recommend focusing on the most important aspects of play (however you define those) and trying really hard to avoid sweating the "small stuff". In particular, avoid getting bogged down in rules debates with players.</p><p></p><p>Actually, that issue of dealing with players is probably going to be your biggest issue, so I'd recommend talking to them up-front - explain that you're in a big group, so ask them to avoid getting into those sorts of rules debates, ask them to be as prompt as possible when declaring actions.</p><p></p><p>Oh, and ban them from splitting the party. (I wouldn't do that in a normal game, but when dealing with a large group split parties are particularly troublesome - and most especially that one guy who just <em>has</em> to play the lone wolf character.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6674102, member: 22424"] I would recommend focusing on the most important aspects of play (however you define those) and trying really hard to avoid sweating the "small stuff". In particular, avoid getting bogged down in rules debates with players. Actually, that issue of dealing with players is probably going to be your biggest issue, so I'd recommend talking to them up-front - explain that you're in a big group, so ask them to avoid getting into those sorts of rules debates, ask them to be as prompt as possible when declaring actions. Oh, and ban them from splitting the party. (I wouldn't do that in a normal game, but when dealing with a large group split parties are particularly troublesome - and most especially that one guy who just [i]has[/i] to play the lone wolf character.) [/QUOTE]
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