Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tips for DM's. Spotting cheating players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 547301" data-attributes="member: 2013"><p>My method is to just have a small cardboard box (about 1" high and 4" x 6") in the center of the gaming table. When you make a roll, you throw the die into the box, in full view of all. After I read the result, you take the die out of the box.</p><p></p><p>This eliminates "empty rolling" (roll... roll... roll... roll... roll... HEY LOOK I GOT A NATURAL 20! I'M SAVING THAT FOR MY NEXT ATTACK ROLL!) as well as the ever-popular "set the d20 to 20 and roll a d12 into the pile" trick.</p><p></p><p>Opponent/NPC attack rolls, Saving Throws, skill checks, etc. take place behind the DM screen so the players don't get an easy look at the critter's Attack Bonus/Will Save/etc. Initiative rolls and damage rolls, however, get made into the main box in full view of all players.</p><p></p><p>Finally, PCs attempting things like Search Checks, Spellcraft to ID a spell, etc., where knowing the result would be "bad" for metagaming ("well, I rolled a natural 20 on my search check, so we're automatically finding anything here") get made behind the DM screen by me. Skill checks with an obvious immediate result (e.g., Climb checks) are made by the players.</p><p></p><p>XP is tabulated by me. I announce, "Joe, you just gained enough XP to level."</p><p></p><p>Hit points for advancing a level are handled as follows - the player can choose right out to take half the maximum die value (e.g., 2 hp for a d4, 5 hp for a d10, etc.) - this means that he will have slightly less than average hit points, but that he's "safe" from rolling low (the "cost" for the "payoff" of a certain minimum). Alternatively, he gets one roll, into the box, in front of me, for hit points.</p><p></p><p>Players are always allowed, when rolling into the box, to declare, "this is not my actual roll" (you know how players like to find "hot dice"). I will repeat "ok, this is NOT your actual roll" and only AFTER I repeat it can they roll it. The roll does not count, good or bad. Otherwise, if you throw it in the box, that's your roll and you'd best live with it.</p><p></p><p>I use a laptop to track hit points, item charges, ammo (one PC was SHOCKED when his archer ran out of arrows at 3rd level - he just figured that buying 50 arrows at 1st level was the same as buying infinite arrows at 1st level since I never asked him how many arrows he had left). I also keep a copy of all character sheets on computer - and what my computer says is always right (unless the player can remind me that I missed something). I give the PCs a "loot list" at the end of each session; they have to decide how to divide it and return the list to me, indicating who gets what, and then I update their character sheets on my computer. IOW, the PCs can keep their own "unofficial sheets" but my "official" sheets are the last word.</p><p></p><p>I hate to do this, but I once had a VERY bad experience with a "chronic" cheater (his attributes increased by 10 points every session, he added tens of thousands of gp to his wealth, multiple magic items, and "natural 20'd" every roll (after 50 attempts) and he was generally an ass to the other players on top of it all - the campaign devolved into all the other players ganging up on him to beat the stuffing out of him and rob him blind every week - knowing that he'd just 'cheat' his way back the following week anyway) and I'm not letting it happen again. :-(</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 547301, member: 2013"] My method is to just have a small cardboard box (about 1" high and 4" x 6") in the center of the gaming table. When you make a roll, you throw the die into the box, in full view of all. After I read the result, you take the die out of the box. This eliminates "empty rolling" (roll... roll... roll... roll... roll... HEY LOOK I GOT A NATURAL 20! I'M SAVING THAT FOR MY NEXT ATTACK ROLL!) as well as the ever-popular "set the d20 to 20 and roll a d12 into the pile" trick. Opponent/NPC attack rolls, Saving Throws, skill checks, etc. take place behind the DM screen so the players don't get an easy look at the critter's Attack Bonus/Will Save/etc. Initiative rolls and damage rolls, however, get made into the main box in full view of all players. Finally, PCs attempting things like Search Checks, Spellcraft to ID a spell, etc., where knowing the result would be "bad" for metagaming ("well, I rolled a natural 20 on my search check, so we're automatically finding anything here") get made behind the DM screen by me. Skill checks with an obvious immediate result (e.g., Climb checks) are made by the players. XP is tabulated by me. I announce, "Joe, you just gained enough XP to level." Hit points for advancing a level are handled as follows - the player can choose right out to take half the maximum die value (e.g., 2 hp for a d4, 5 hp for a d10, etc.) - this means that he will have slightly less than average hit points, but that he's "safe" from rolling low (the "cost" for the "payoff" of a certain minimum). Alternatively, he gets one roll, into the box, in front of me, for hit points. Players are always allowed, when rolling into the box, to declare, "this is not my actual roll" (you know how players like to find "hot dice"). I will repeat "ok, this is NOT your actual roll" and only AFTER I repeat it can they roll it. The roll does not count, good or bad. Otherwise, if you throw it in the box, that's your roll and you'd best live with it. I use a laptop to track hit points, item charges, ammo (one PC was SHOCKED when his archer ran out of arrows at 3rd level - he just figured that buying 50 arrows at 1st level was the same as buying infinite arrows at 1st level since I never asked him how many arrows he had left). I also keep a copy of all character sheets on computer - and what my computer says is always right (unless the player can remind me that I missed something). I give the PCs a "loot list" at the end of each session; they have to decide how to divide it and return the list to me, indicating who gets what, and then I update their character sheets on my computer. IOW, the PCs can keep their own "unofficial sheets" but my "official" sheets are the last word. I hate to do this, but I once had a VERY bad experience with a "chronic" cheater (his attributes increased by 10 points every session, he added tens of thousands of gp to his wealth, multiple magic items, and "natural 20'd" every roll (after 50 attempts) and he was generally an ass to the other players on top of it all - the campaign devolved into all the other players ganging up on him to beat the stuffing out of him and rob him blind every week - knowing that he'd just 'cheat' his way back the following week anyway) and I'm not letting it happen again. :-( --The Sigil [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tips for DM's. Spotting cheating players.
Top