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Tips for DM's. Spotting cheating players.
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<blockquote data-quote="drakhe" data-source="post: 550664" data-attributes="member: 4930"><p>To keep things simple I (as DM) keep the "official" character sheet. And since I'm working with strictly core rules characters, I'll let my players update their sheets by means of the Chargen demo. They send me their new characters and I check these. Then I'll convert them to PDF and send them back to the players so they can print and store.</p><p></p><p>For the future I'll be converting to eTools and I'm also working on a website for the campaign. That way the players can get game info and sheets from the site.</p><p></p><p>On cheating: When I begin a campaign I tell my players once or twice that they shouldn't cheat and make clear to them that any cheating will be met by what I call "legal counter-cheating". I tell them I'll use monsters from other sources, drop them in and out of settings. (for some players the mere prospect of being dropped into Ravenloft for misbehaviour is enough to keep them in line <evil grin>)</p><p></p><p>Retroactive character alterations? Normaly I disallow, but if the player insists, I might allow if he can give me some good INGAME reasons/explanations why I should allow. Generaly at that point they'll simply shut up. (nobody so far has tried to use chronomancy to go back in time and explain the alteration that way)</p><p></p><p>I must say, my players so far have been very fair and have never complained about errors they made leveling their characters. The group runs smoothly and I sure hope it stays that way, makes it all the more agreable for me to DM!</p></blockquote><p></p>
[QUOTE="drakhe, post: 550664, member: 4930"] To keep things simple I (as DM) keep the "official" character sheet. And since I'm working with strictly core rules characters, I'll let my players update their sheets by means of the Chargen demo. They send me their new characters and I check these. Then I'll convert them to PDF and send them back to the players so they can print and store. For the future I'll be converting to eTools and I'm also working on a website for the campaign. That way the players can get game info and sheets from the site. On cheating: When I begin a campaign I tell my players once or twice that they shouldn't cheat and make clear to them that any cheating will be met by what I call "legal counter-cheating". I tell them I'll use monsters from other sources, drop them in and out of settings. (for some players the mere prospect of being dropped into Ravenloft for misbehaviour is enough to keep them in line <evil grin>) Retroactive character alterations? Normaly I disallow, but if the player insists, I might allow if he can give me some good INGAME reasons/explanations why I should allow. Generaly at that point they'll simply shut up. (nobody so far has tried to use chronomancy to go back in time and explain the alteration that way) I must say, my players so far have been very fair and have never complained about errors they made leveling their characters. The group runs smoothly and I sure hope it stays that way, makes it all the more agreable for me to DM! [/QUOTE]
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