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Tips for domain multiclass(dip) cleric wizard!
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<blockquote data-quote="Willie the Duck" data-source="post: 6985284" data-attributes="member: 6799660"><p>It depends on what you want to do. Do you mostly want a wizard in armor who can heal a bit, or are you going to try and do some cleric-y things (like ever use that shillelagh, because you are in the front lines)?</p><p></p><p>The lowest impact/cost cleric to add to your wizard build is a wis 13 Life cleric. With that, you can have bless, cure wounds, healing word, and one more spell prepared. If you are a dwarf (or intend to be mounted), then you're likely done (or just make sure your dex is 14 and go medium armor). If you're a vHuman, and put a bit more into Wis, you can pick up Magic Initiate (druid) at that level, and also get shillelagh, as well as goodberry (10x4 hp healed, plus feeding the party), and then add Green Flame Blade or Booming Blade as wizard cantrips and have some martial heft. </p><p>Nature cleric gets you shillelagh for free, but you need more Wisdom because there are more cleric spells you want to have prepared that Nature domain does not give. On the other hand, that extra wisdom increases the usefulness of shillelagh (but again, it is more attributes you can't put towards Int and Con).</p><p>Forge and Tempest clerics are fine, but I have to work hard to make their martial weapon abilties relevant as a single class. I can't imagine doing it as a wizard MC. Light the only critique I have is that it doesn't add much to a wizard that a wizard doesn't already have.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 6985284, member: 6799660"] It depends on what you want to do. Do you mostly want a wizard in armor who can heal a bit, or are you going to try and do some cleric-y things (like ever use that shillelagh, because you are in the front lines)? The lowest impact/cost cleric to add to your wizard build is a wis 13 Life cleric. With that, you can have bless, cure wounds, healing word, and one more spell prepared. If you are a dwarf (or intend to be mounted), then you're likely done (or just make sure your dex is 14 and go medium armor). If you're a vHuman, and put a bit more into Wis, you can pick up Magic Initiate (druid) at that level, and also get shillelagh, as well as goodberry (10x4 hp healed, plus feeding the party), and then add Green Flame Blade or Booming Blade as wizard cantrips and have some martial heft. Nature cleric gets you shillelagh for free, but you need more Wisdom because there are more cleric spells you want to have prepared that Nature domain does not give. On the other hand, that extra wisdom increases the usefulness of shillelagh (but again, it is more attributes you can't put towards Int and Con). Forge and Tempest clerics are fine, but I have to work hard to make their martial weapon abilties relevant as a single class. I can't imagine doing it as a wizard MC. Light the only critique I have is that it doesn't add much to a wizard that a wizard doesn't already have. [/QUOTE]
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Tips for domain multiclass(dip) cleric wizard!
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