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Tips for domain multiclass(dip) cleric wizard!
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<blockquote data-quote="dco" data-source="post: 6985654"><p>If you are only going to have a dip of 1-3 lvls you'll only get:</p><p>- 1 lvl: 3 cantrips, 2 lvl_1 spells, Divine domain</p><p>- 2 lvls: 3 cantrips, 3 lvl_1 spells, Divine domain, channel divinity, divine domain feature</p><p>- 2 lvls: 3 cantrips, 4 lvl_1 and 1 lvl_2 spells, Divine domain, channel divinity, divine domain feature</p><p>Proficiency with medium armor, shiield and all simple weapons</p><p>Domains will give you access to some spells, more proficiencies or a new feature, a new way to use channel divinity.</p><p></p><p>If you want to heal you are better using the <strong>life domain</strong>, <strong>Knowledge</strong> is good for skills, <strong>Light</strong> for some extra defense limited times (it's better to have full armor) and area attack, <strong>Nature</strong> to charm plants/animals, <strong>Tempest</strong> for a limited damage retribution and extra damage with thunder/lighting 1/day, <strong>Trickery</strong> only serves to give stealth bonuses to one friend, <strong>Warpriest</strong> for more proficiencies and attacks.</p><p></p><p>If you want armor/weapon proficiencies I would multiclass with Fighter, if you want to heal with a Light cleric, but healing is going to be so reduced that I would not multiclass. If you want to tank learn defensive spells with the mage and pick the school of abjuration, you will tank better than multiclassing 2-3 levels because you would reach the features of teh class and the higher defensive spells 1-3 levels earlier.</p></blockquote><p></p>
[QUOTE="dco, post: 6985654"] If you are only going to have a dip of 1-3 lvls you'll only get: - 1 lvl: 3 cantrips, 2 lvl_1 spells, Divine domain - 2 lvls: 3 cantrips, 3 lvl_1 spells, Divine domain, channel divinity, divine domain feature - 2 lvls: 3 cantrips, 4 lvl_1 and 1 lvl_2 spells, Divine domain, channel divinity, divine domain feature Proficiency with medium armor, shiield and all simple weapons Domains will give you access to some spells, more proficiencies or a new feature, a new way to use channel divinity. If you want to heal you are better using the [B]life domain[/B], [B]Knowledge[/B] is good for skills, [B]Light[/B] for some extra defense limited times (it's better to have full armor) and area attack, [B]Nature[/B] to charm plants/animals, [B]Tempest[/B] for a limited damage retribution and extra damage with thunder/lighting 1/day, [B]Trickery[/B] only serves to give stealth bonuses to one friend, [B]Warpriest[/B] for more proficiencies and attacks. If you want armor/weapon proficiencies I would multiclass with Fighter, if you want to heal with a Light cleric, but healing is going to be so reduced that I would not multiclass. If you want to tank learn defensive spells with the mage and pick the school of abjuration, you will tank better than multiclassing 2-3 levels because you would reach the features of teh class and the higher defensive spells 1-3 levels earlier. [/QUOTE]
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