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Tips for expediting 4e Encounters?
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<blockquote data-quote="Beginning of the End" data-source="post: 4668547" data-attributes="member: 55271"><p>It depends on where this is coming from.</p><p></p><p>Is this "Fancy New Toy" syndrome? Are they enjoying the exploration and discussion of all the new options in the new edition? Then it will slowly go away with time.</p><p></p><p>Is this "Combat Is Really Important" syndrome? Do they feel like they need to be tactically "perfect" lest disaster strike? Then you need to convince them otherwise. Ignore the encounter design guidelines and throw them up against significantly weaker opposition that they can waltz over without ever feeling threatened. Employ more minions.</p><p></p><p>Is this "I Don't Know My Options" syndrome? Then power cards and other quick references might help.</p><p></p><p>Is this "I"m Indecisive" syndrome (possibly driven by a lack of familiarity with the new rules)? Then imposing a time limit on their decision-making might be the way to go.</p><p></p><p>The most important question, though, is: Are they having fun right now?</p><p></p><p>If they are, then you might be trying to fix something that isn't broken.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 4668547, member: 55271"] It depends on where this is coming from. Is this "Fancy New Toy" syndrome? Are they enjoying the exploration and discussion of all the new options in the new edition? Then it will slowly go away with time. Is this "Combat Is Really Important" syndrome? Do they feel like they need to be tactically "perfect" lest disaster strike? Then you need to convince them otherwise. Ignore the encounter design guidelines and throw them up against significantly weaker opposition that they can waltz over without ever feeling threatened. Employ more minions. Is this "I Don't Know My Options" syndrome? Then power cards and other quick references might help. Is this "I"m Indecisive" syndrome (possibly driven by a lack of familiarity with the new rules)? Then imposing a time limit on their decision-making might be the way to go. The most important question, though, is: Are they having fun right now? If they are, then you might be trying to fix something that isn't broken. [/QUOTE]
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