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Tips for expediting 4e Encounters?
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<blockquote data-quote="Ktulu" data-source="post: 4669456" data-attributes="member: 13465"><p>Oh, not every fight ends in surrender, but not every person needs to be caught and gutted.</p><p></p><p>If a group of heroes beat the ever-loving snot out of some bandits and they scream for parlay, the fighter can step forward with a mean look saying, "If I ever catch word of you men in this area again, I may not be so forgiving", letting them run off. This, of course, also allows for the future revenge guy, or the eventual lackey.</p><p></p><p>If you kill everything, well, that's just a pile'o'bodies.</p><p></p><p>Believe me; if you take the time to give the enemies some realistic goals of self-preservation, sacrifice, and honor/lack there-of, your players will love you for it.</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4669456, member: 13465"] Oh, not every fight ends in surrender, but not every person needs to be caught and gutted. If a group of heroes beat the ever-loving snot out of some bandits and they scream for parlay, the fighter can step forward with a mean look saying, "If I ever catch word of you men in this area again, I may not be so forgiving", letting them run off. This, of course, also allows for the future revenge guy, or the eventual lackey. If you kill everything, well, that's just a pile'o'bodies. Believe me; if you take the time to give the enemies some realistic goals of self-preservation, sacrifice, and honor/lack there-of, your players will love you for it. [/QUOTE]
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