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Tips for making NPCs
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<blockquote data-quote="Shin Okada" data-source="post: 5356980" data-attributes="member: 1956"><p>Well, neither of them will work as they are. You need to your own homework somehow.</p><p></p><p>Both usual monsters and DMG NPCs are indeed monsters and meant to be used as an opponent in combat encounter. And they are not meant to adventure with PCs for a long time. They will fight well in an combat encounter. But as they don't have enough healing surges per day, they cannot endure typical party's adventuring day. Also, they cannot use second wind and thus somewhat easy to die.</p><p></p><p>IMHO, downgrading the monster to a standard monster (sorry I don't know if the Monster Builder has that function) then converting it as a companion character (DMG 2) will be the way to go. As it is a Soldier monster, it can make either a good defender or a striker.</p><p></p><p>But as the DMG 2 indicates, adding a flying monster can give the PC party a really big benefit which usual adventurers can't gain. That is basically something not recommended in DMG 2. So careful control by a DM may be needed anyway.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5356980, member: 1956"] Well, neither of them will work as they are. You need to your own homework somehow. Both usual monsters and DMG NPCs are indeed monsters and meant to be used as an opponent in combat encounter. And they are not meant to adventure with PCs for a long time. They will fight well in an combat encounter. But as they don't have enough healing surges per day, they cannot endure typical party's adventuring day. Also, they cannot use second wind and thus somewhat easy to die. IMHO, downgrading the monster to a standard monster (sorry I don't know if the Monster Builder has that function) then converting it as a companion character (DMG 2) will be the way to go. As it is a Soldier monster, it can make either a good defender or a striker. But as the DMG 2 indicates, adding a flying monster can give the PC party a really big benefit which usual adventurers can't gain. That is basically something not recommended in DMG 2. So careful control by a DM may be needed anyway. [/QUOTE]
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