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<blockquote data-quote="Thornir Alekeg" data-source="post: 4142657" data-attributes="member: 15651"><p>If the game is just "kill stuff and take their loot," there isn't a ton of room for roleplaying. Encourage roleplaying by giving the characters a reason to care about the setting and story that is being told. The backstory can be a key piece to it. If the players are given a backstory, keep it simple and open and encourage the players to flesh it out some more. Tie some plot hooks back to one of the PCs backstories somehow.</p><p></p><p>If everyone is pretty new to the game, be confortable with the likelyhood that there will be little to no roleplaying during combats early on as everyone is getting comfortable with the rules. Make time for roleplaying "encounters" with NPCs to bring that aspect back to the game after a series of combat encounters. </p><p></p><p>If you want more roleplaying in combat, as DM, do it with the opponents to encourage the players to join in.</p><p></p><p>Last, talk with your players about the roleplaying aspect so you all have realistic expectations. Not everyone is an immersive roleplayer. Some people just are not comfortable with it and won't get into it, while others may really go off. If you end up with both types, they need to be able to accept the other's style of play.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 4142657, member: 15651"] If the game is just "kill stuff and take their loot," there isn't a ton of room for roleplaying. Encourage roleplaying by giving the characters a reason to care about the setting and story that is being told. The backstory can be a key piece to it. If the players are given a backstory, keep it simple and open and encourage the players to flesh it out some more. Tie some plot hooks back to one of the PCs backstories somehow. If everyone is pretty new to the game, be confortable with the likelyhood that there will be little to no roleplaying during combats early on as everyone is getting comfortable with the rules. Make time for roleplaying "encounters" with NPCs to bring that aspect back to the game after a series of combat encounters. If you want more roleplaying in combat, as DM, do it with the opponents to encourage the players to join in. Last, talk with your players about the roleplaying aspect so you all have realistic expectations. Not everyone is an immersive roleplayer. Some people just are not comfortable with it and won't get into it, while others may really go off. If you end up with both types, they need to be able to accept the other's style of play. [/QUOTE]
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