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<blockquote data-quote="Irda Ranger" data-source="post: 4143097" data-attributes="member: 1003"><p><u>Step 1</u></p><p>Once you've read through KotS enough to have a feel for the world/setting, sit down with each player and discuss 2-3 in-game goals that PC wants to achieve. At least one goal should be related to their race or class. At least one should not. Some examples:</p><p>1. Fight a stronger foe in single combat (fighter, paladin).</p><p>2. Steal a rare flower from the garden of the BBEG and sacrifice to Pact-Creature (warlock).</p><p>3. Go into a dungeon, kill some orcs, and bring their ears back to Uncle Pete. Who's a coward now, you jerk?!? (anyone).</p><p></p><p><u>Step 2</u>: Award XP equal to 10% of what they need to progress to the next level if they attempt any one of the above goals (regardless of whether they succeed - failure is a learning experience too). If they succeed, pick a new goal.</p><p></p><p><u>Step 3</u>: Before play starts, everyone reads aloud their goals to everyone else. Secrets between PCs begets politics within the game, which is fun, but secrets between players begets politics at the table, which is not.</p><p></p><p></p><p></p><p>Yes, but pulling them aside and asking them to flesh out their church's position (one way or the other) on Warlocks could help. Also, do they agree or disagree with the official church position? And has that agreement or disagreement caused them any problems?</p><p></p><p></p><p></p><p>Yes, although they don't have to speak "in character." Some people will do that naturally, and some people only speak in the 3rd person even after years of gaming. It's a personal thing and doesn't help anyone to force someone to speak in 1st or 3rd person.</p><p></p><p>Make sure the back-story has a recent reason for why the PC is here, but that the events are still unfolding (so you play them in the game). An example might be "I'm a city boy recently arrived in this small town because I'm hiding from a Dragonborn loan shark whom I owe 2,000 gp."</p><p></p><p></p><p></p><p>Yes. Always provide a good example.</p><p></p><p></p><p></p><p>A retired castle guardsman at the tavern tells them the story of two Sergeants he used to know: one was careful and always watched the terrain; the other less so. Did I mention only one of them is still alive? The careless one lost lots of men, patrol after patrol, due to his stupid insistence that "A brave charge always demoralizes the enemy" and then one day his men "lost" him while on an extended trek through the mountains.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4143097, member: 1003"] [U]Step 1[/U] Once you've read through KotS enough to have a feel for the world/setting, sit down with each player and discuss 2-3 in-game goals that PC wants to achieve. At least one goal should be related to their race or class. At least one should not. Some examples: 1. Fight a stronger foe in single combat (fighter, paladin). 2. Steal a rare flower from the garden of the BBEG and sacrifice to Pact-Creature (warlock). 3. Go into a dungeon, kill some orcs, and bring their ears back to Uncle Pete. Who's a coward now, you jerk?!? (anyone). [U]Step 2[/U]: Award XP equal to 10% of what they need to progress to the next level if they attempt any one of the above goals (regardless of whether they succeed - failure is a learning experience too). If they succeed, pick a new goal. [U]Step 3[/U]: Before play starts, everyone reads aloud their goals to everyone else. Secrets between PCs begets politics within the game, which is fun, but secrets between players begets politics at the table, which is not. Yes, but pulling them aside and asking them to flesh out their church's position (one way or the other) on Warlocks could help. Also, do they agree or disagree with the official church position? And has that agreement or disagreement caused them any problems? Yes, although they don't have to speak "in character." Some people will do that naturally, and some people only speak in the 3rd person even after years of gaming. It's a personal thing and doesn't help anyone to force someone to speak in 1st or 3rd person. Make sure the back-story has a recent reason for why the PC is here, but that the events are still unfolding (so you play them in the game). An example might be "I'm a city boy recently arrived in this small town because I'm hiding from a Dragonborn loan shark whom I owe 2,000 gp." Yes. Always provide a good example. A retired castle guardsman at the tavern tells them the story of two Sergeants he used to know: one was careful and always watched the terrain; the other less so. Did I mention only one of them is still alive? The careless one lost lots of men, patrol after patrol, due to his stupid insistence that "A brave charge always demoralizes the enemy" and then one day his men "lost" him while on an extended trek through the mountains. [/QUOTE]
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