Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tips for playing via the internet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 6070753" data-attributes="member: 8835"><p>good question, surprised it hadn't gotten a response.</p><p></p><p>Barring technical quality issues, I'd go with Roll20 instead of Skype. last i heard, Skype didn't do multi-party conferencing for free, roll20 or Google hangouts does.</p><p></p><p>Also, Roll20 has the gaming tools built in and it is built to be VERY easy to get started with all your players. That lowers the technical skills barrier to entry that may exist for some of your group.</p><p></p><p>Some generic advice:</p><p>Take some lessons from folks who conduct teleconferencing.</p><p></p><p>put everybody on their own computer so they can all see and use their same interface. Do not put half the group sitting in the same room as the GM, and the other half at remote sites if you can help it. Otherwise, the kids in the room with the GM will dominate his attention and the folks in remote sites will feel neglected.</p><p></p><p>Make sure everybody is prepared to listen for audible cues that somebody else is trying to speak and to BACK OFF to let them speak. The GM may need to verbally indicate, "Bob, what were you trying to say" which means everybody else needs to shut up. For the most part, teleconferencing is half-duplex, which means that literally, only one person can talk at a time. Even with a full-duplex system, you trying to interject will mess up the audio badly for everybody.</p><p></p><p>Speak clearly so that everybody can hear, despite some interference in the signal. The internet operates on a non-reliable protocol, which means that moment to moment, your voice packets are traveling at slower/faster speed. VOIP is not crystal clear.</p><p></p><p>The GM should do a practice run with the tool for a few encounters to see how the map and tools work. This should just be a test. Use some goblins and a 1st level fighter PC. The goal is for the GM to be comfortable with the tool, not to actually play the game on this test run.</p></blockquote><p></p>
[QUOTE="Janx, post: 6070753, member: 8835"] good question, surprised it hadn't gotten a response. Barring technical quality issues, I'd go with Roll20 instead of Skype. last i heard, Skype didn't do multi-party conferencing for free, roll20 or Google hangouts does. Also, Roll20 has the gaming tools built in and it is built to be VERY easy to get started with all your players. That lowers the technical skills barrier to entry that may exist for some of your group. Some generic advice: Take some lessons from folks who conduct teleconferencing. put everybody on their own computer so they can all see and use their same interface. Do not put half the group sitting in the same room as the GM, and the other half at remote sites if you can help it. Otherwise, the kids in the room with the GM will dominate his attention and the folks in remote sites will feel neglected. Make sure everybody is prepared to listen for audible cues that somebody else is trying to speak and to BACK OFF to let them speak. The GM may need to verbally indicate, "Bob, what were you trying to say" which means everybody else needs to shut up. For the most part, teleconferencing is half-duplex, which means that literally, only one person can talk at a time. Even with a full-duplex system, you trying to interject will mess up the audio badly for everybody. Speak clearly so that everybody can hear, despite some interference in the signal. The internet operates on a non-reliable protocol, which means that moment to moment, your voice packets are traveling at slower/faster speed. VOIP is not crystal clear. The GM should do a practice run with the tool for a few encounters to see how the map and tools work. This should just be a test. Use some goblins and a 1st level fighter PC. The goal is for the GM to be comfortable with the tool, not to actually play the game on this test run. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tips for playing via the internet
Top