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General Tabletop Discussion
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Tips for Resolving Area Effects
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6933098" data-attributes="member: 6701872"><p>Before the 5th edition DMG came along, I'd do so by reasoning out the approximate location of creatures and size of the battlefield at the time an area effect came into play. Such as when a players says "I'd like to toss a <em>fireball</em> back behind them so that I can catch as many as possible without engulfing any of my friends." and then I think "Well, that one is in melee with that character, and this other one is off to the side with the rogue that was trying to sneak around, so you can definitely get all but those two in the blast since it will nearly fill the rest of the battlefield."</p><p></p><p>With the 5th edition DMG, there is a little option described on page 249 by which the area of an attack can be translated into a number of targets hit, so now I do the above but lean toward allowing at least the number of targets indicated by this bit of guidance - because I'd rather a player feel like perhaps I'm being too lenient than feel like perhaps I'm being too harsh, if they are going to feel I'm not doing the best job of things.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6933098, member: 6701872"] Before the 5th edition DMG came along, I'd do so by reasoning out the approximate location of creatures and size of the battlefield at the time an area effect came into play. Such as when a players says "I'd like to toss a [I]fireball[/I] back behind them so that I can catch as many as possible without engulfing any of my friends." and then I think "Well, that one is in melee with that character, and this other one is off to the side with the rogue that was trying to sneak around, so you can definitely get all but those two in the blast since it will nearly fill the rest of the battlefield." With the 5th edition DMG, there is a little option described on page 249 by which the area of an attack can be translated into a number of targets hit, so now I do the above but lean toward allowing at least the number of targets indicated by this bit of guidance - because I'd rather a player feel like perhaps I'm being too lenient than feel like perhaps I'm being too harsh, if they are going to feel I'm not doing the best job of things. [/QUOTE]
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