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Tips for running a campaign set during a revolution
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<blockquote data-quote="System Ufera" data-source="post: 6167835" data-attributes="member: 6671268"><p>Hello, everyone! I'm starting another campaign to test a game system that I'm making, and I need help designing the details of the campaign. Things like encounters, how to get the PC's and their backstories involved, etc.</p><p></p><p>The premise of the campaign is that it is set about 50 years prior to the "standard" time frame of the system, during what is called the Milandrian Revolution. I already have some major details figured out, as typed below:</p><p></p><p>[sblock] The setting is Baalicos, best described as <strong>THE </strong>Evil Nation that is thoroughly reviled as the enemy of the world. The common people of Baalicos are brutally oppressed by the nation's emperor, Doumzarnoch Nilkinas, and have previously tried to rebel many times but have yet to free themselves.</p><p></p><p>The campaign will probably start in the remote hamlet of Havelle, where being away from any major guard presence has allowed the locals to start thinking about rebellion. Unfortunately, their hamlet is apparently not as safe as they thought it was, because one day, a large group of Baalican soldiers arrives to raze the entire settlement to the ground.</p><p></p><p>Major NPC Rebels:</p><p></p><p>Joles Milandred: A boy from Havelle who would, as an adult, become the leader of the rebellion. His personality is a combination of wisdom and passion that makes him a natural leader, though his overly ideal outlook may be a weakness at times.</p><p></p><p>Ga-Eid the Beggar: Another denizen of Havelle, who ends up losing his hand while escaping. He ends up serving the rebellion as a spy.</p><p></p><p>j'Eshonn Mackdrey: Yet another refugee from Haavelle, a young man who started training in combat magic at a young age in hopes of serving in a rebellion.</p><p></p><p>Reida j'Aupeline: An healer's apprentice who falls in love with Joles.</p><p></p><p>Rodaqel the Mystic: A mysterious hermit who gives his services in enchanting items to the rebels.</p><p></p><p>Major NPC Villains:</p><p></p><p>Doumzarnoch Nilkinas: A cruel, sadistic tyrant who actually goes out of his way in using his authority to cause misery. Secretly, he and a significant number of his underlings are devils in disguise, which is why they delight in cruelty (the rest of his underlings are either coerced or magically brainwashed into service); in fact, he himself is merely a puppet of Balua Zebim.</p><p></p><p>Balua Zebim: A mysterious adviser to the Doumzarnoch, with an unsettling and unnatural aura. Secretly, she's the one who's really in charge of the devilish entities that form the government of Baalicos, though she herself receives orders from a much greater force that will not be part of this particular campaign.[/sblock]</p><p></p><p>So far, only one player has any real idea of what character he wants to play: a disillusioned officer of the Baalican Army who ends up betraying his unit at Havelle.</p><p></p><p>The tips I need are regarding encounters and PC involvement, as well as any other factors of how to run a campaign centered around a revolution and even how revolutions are fought on both sides. The revolution itself is supposed to last at least two decades, so that will further complicate things.</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="System Ufera, post: 6167835, member: 6671268"] Hello, everyone! I'm starting another campaign to test a game system that I'm making, and I need help designing the details of the campaign. Things like encounters, how to get the PC's and their backstories involved, etc. The premise of the campaign is that it is set about 50 years prior to the "standard" time frame of the system, during what is called the Milandrian Revolution. I already have some major details figured out, as typed below: [sblock] The setting is Baalicos, best described as [B]THE [/B]Evil Nation that is thoroughly reviled as the enemy of the world. The common people of Baalicos are brutally oppressed by the nation's emperor, Doumzarnoch Nilkinas, and have previously tried to rebel many times but have yet to free themselves. The campaign will probably start in the remote hamlet of Havelle, where being away from any major guard presence has allowed the locals to start thinking about rebellion. Unfortunately, their hamlet is apparently not as safe as they thought it was, because one day, a large group of Baalican soldiers arrives to raze the entire settlement to the ground. Major NPC Rebels: Joles Milandred: A boy from Havelle who would, as an adult, become the leader of the rebellion. His personality is a combination of wisdom and passion that makes him a natural leader, though his overly ideal outlook may be a weakness at times. Ga-Eid the Beggar: Another denizen of Havelle, who ends up losing his hand while escaping. He ends up serving the rebellion as a spy. j'Eshonn Mackdrey: Yet another refugee from Haavelle, a young man who started training in combat magic at a young age in hopes of serving in a rebellion. Reida j'Aupeline: An healer's apprentice who falls in love with Joles. Rodaqel the Mystic: A mysterious hermit who gives his services in enchanting items to the rebels. Major NPC Villains: Doumzarnoch Nilkinas: A cruel, sadistic tyrant who actually goes out of his way in using his authority to cause misery. Secretly, he and a significant number of his underlings are devils in disguise, which is why they delight in cruelty (the rest of his underlings are either coerced or magically brainwashed into service); in fact, he himself is merely a puppet of Balua Zebim. Balua Zebim: A mysterious adviser to the Doumzarnoch, with an unsettling and unnatural aura. Secretly, she's the one who's really in charge of the devilish entities that form the government of Baalicos, though she herself receives orders from a much greater force that will not be part of this particular campaign.[/sblock] So far, only one player has any real idea of what character he wants to play: a disillusioned officer of the Baalican Army who ends up betraying his unit at Havelle. The tips I need are regarding encounters and PC involvement, as well as any other factors of how to run a campaign centered around a revolution and even how revolutions are fought on both sides. The revolution itself is supposed to last at least two decades, so that will further complicate things. Any ideas? [/QUOTE]
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