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General Tabletop Discussion
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Tips for Running a Game in a D&D Encounters-Type Environment?
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<blockquote data-quote="UniversalMonster" data-source="post: 5205582" data-attributes="member: 1034"><p>Same as the RPGA- any system would likely benefit from an organized and social approach. Any. </p><p></p><p>Ok, so if this is Encounters, same deal: use some of that time up front to try and get the players to talk about their characters a bit, and improvise some situations for them..before you get into the encounter. It doesn't matter if you are going off script a bit, or if you are making up new NPCs. Have fun with it, and treat it like it's a home campaign with your friends, and you'll get the best results. </p><p></p><p>I DM a lot of RPGA stuff, and I think the "formula" a lot of DMs use (read the boxed text and run the encounter) is just too wooden, and people only do it that way because they feel like , "well, it's an official event, so I shouldn't deviate from what is written..". Really though, you have tons of room to get comfortable without deviating. Just be the great Dm you know you are. Speak directly yo the players. Rather than read the boxed text aloud, try and read it to yourself first, and then describe it to the players in your own words. Don't sweat combat tactics. Roleplay the monsters. make sure your DM combat turn takes the least time out of any of the players sitting at the table, even if it includes tactical blunders. </p><p></p><p>The combat part of the encounter itself is an opportunity for roleplay. Villians should taunt the players, cackle nastily, or quip one-line threats and insults.. use your DM skills. </p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 5205582, member: 1034"] Same as the RPGA- any system would likely benefit from an organized and social approach. Any. Ok, so if this is Encounters, same deal: use some of that time up front to try and get the players to talk about their characters a bit, and improvise some situations for them..before you get into the encounter. It doesn't matter if you are going off script a bit, or if you are making up new NPCs. Have fun with it, and treat it like it's a home campaign with your friends, and you'll get the best results. I DM a lot of RPGA stuff, and I think the "formula" a lot of DMs use (read the boxed text and run the encounter) is just too wooden, and people only do it that way because they feel like , "well, it's an official event, so I shouldn't deviate from what is written..". Really though, you have tons of room to get comfortable without deviating. Just be the great Dm you know you are. Speak directly yo the players. Rather than read the boxed text aloud, try and read it to yourself first, and then describe it to the players in your own words. Don't sweat combat tactics. Roleplay the monsters. make sure your DM combat turn takes the least time out of any of the players sitting at the table, even if it includes tactical blunders. The combat part of the encounter itself is an opportunity for roleplay. Villians should taunt the players, cackle nastily, or quip one-line threats and insults.. use your DM skills. Have fun! [/QUOTE]
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Tips for Running a Game in a D&D Encounters-Type Environment?
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