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General Tabletop Discussion
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Tips for running White Plume Mountain's final encounter?
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<blockquote data-quote="Esker" data-source="post: 7902890" data-attributes="member: 6966824"><p>As for building Keraptis, I used a modified version of Halaster from Mad Mage. He's listed as CR 23, which on paper looks way too high for six level 8 characters, but (a) he was solo (not counting the Simulacrum, but that was his 9th level slot), (b) they had good magic items, including the weapons from the dungeon, and (c) they had rested not too long before. I also didn't play him all out to kill: For example, he could easily have had the Simulacrum there from the previous day and used his 9th level slot on Meteor Swarm or something; and when things were looking dire early on, I conveniently "forgot" to fire a mote from his Crown of Stars for a couple rounds.</p><p></p><p>Still, since it was the end of a self-contained adventure, I was willing to put them at greater risk than I normally would have, and I wasn't sure how it would go. Worked out absolutely perfect, but it might not have.</p><p></p><p>Anyway, don't get cold feet and give them a boss fight that ends up too easy. It's easier to make the encounter too tough and pull a few punches than it is to beef it up once you find out that they're breezing through.</p></blockquote><p></p>
[QUOTE="Esker, post: 7902890, member: 6966824"] As for building Keraptis, I used a modified version of Halaster from Mad Mage. He's listed as CR 23, which on paper looks way too high for six level 8 characters, but (a) he was solo (not counting the Simulacrum, but that was his 9th level slot), (b) they had good magic items, including the weapons from the dungeon, and (c) they had rested not too long before. I also didn't play him all out to kill: For example, he could easily have had the Simulacrum there from the previous day and used his 9th level slot on Meteor Swarm or something; and when things were looking dire early on, I conveniently "forgot" to fire a mote from his Crown of Stars for a couple rounds. Still, since it was the end of a self-contained adventure, I was willing to put them at greater risk than I normally would have, and I wasn't sure how it would go. Worked out absolutely perfect, but it might not have. Anyway, don't get cold feet and give them a boss fight that ends up too easy. It's easier to make the encounter too tough and pull a few punches than it is to beef it up once you find out that they're breezing through. [/QUOTE]
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Tips for running White Plume Mountain's final encounter?
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