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Tips for Spicing Up Combat
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<blockquote data-quote="Gardukk" data-source="post: 5610180" data-attributes="member: 6678821"><p>Just out of curiosity, what sources are you drawing your monsters from?</p><p></p><p>Content from the Monster Manual 1 (And to a lesser extent, 2) and other materials released around the same time is rather sub-par. Most of the monsters have heaps of hit points, have really high defenses, don't do a whole lot of damage and generally stand around not doing much of anything until they die.</p><p></p><p>More recent content like from Monster Manual 3 and Monster Vault is quite a bit better - Monsters have lower HP but do more damage, along with using more interesting abilities, which results in combat that not only is more visceral and exciting, but ends quicker so that you have less time spent grinding down monsters with your At-Wills.</p></blockquote><p></p>
[QUOTE="Gardukk, post: 5610180, member: 6678821"] Just out of curiosity, what sources are you drawing your monsters from? Content from the Monster Manual 1 (And to a lesser extent, 2) and other materials released around the same time is rather sub-par. Most of the monsters have heaps of hit points, have really high defenses, don't do a whole lot of damage and generally stand around not doing much of anything until they die. More recent content like from Monster Manual 3 and Monster Vault is quite a bit better - Monsters have lower HP but do more damage, along with using more interesting abilities, which results in combat that not only is more visceral and exciting, but ends quicker so that you have less time spent grinding down monsters with your At-Wills. [/QUOTE]
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