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General Tabletop Discussion
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Tips for Spicing Up Combat
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<blockquote data-quote="Kzach" data-source="post: 5610290" data-attributes="member: 56189"><p>I think a lot falls on the shoulders of the DM to be a tactical genius. Some people just aren't up to the task. That's not a criticism, it's simply an observation. I suck at Chess. I have no patience for it. And yet in 4e I can out-think and outmanoeuvre any player or DM. And I think the fundamental difference between the two is imagination.</p><p></p><p>So that would be my recommendation. Don't think of 4e as a tactical miniature's wargame. Chess is boring. Think of it as a tactical miniature game of the imagination. Make combats exciting by doing daring and exciting things. Have your orcs swing in on chandeliers, flip tables for cover, throw burning pitch at the PC's starting a tavern fire, have them gang up on ranged forcing your defenders and healers to scurry to save their comrades, provoke attacks of opportunity if it will put your monsters in a better position or attack the real threat, use logic to dictate enemy morale, etc.</p><p></p><p>Then there's also combat conversation. I try and spice up combats between hated enemies with a bit of trash-talk. Religious zealots don't just cast their at-will powers, they call down the wrath of their dark god upon the heathens. Monsters with sound effects are always fun too.</p><p></p><p>Essentially, try not to focus so much on the numbers in front of you and more on the game that everyone is playing in their heads.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5610290, member: 56189"] I think a lot falls on the shoulders of the DM to be a tactical genius. Some people just aren't up to the task. That's not a criticism, it's simply an observation. I suck at Chess. I have no patience for it. And yet in 4e I can out-think and outmanoeuvre any player or DM. And I think the fundamental difference between the two is imagination. So that would be my recommendation. Don't think of 4e as a tactical miniature's wargame. Chess is boring. Think of it as a tactical miniature game of the imagination. Make combats exciting by doing daring and exciting things. Have your orcs swing in on chandeliers, flip tables for cover, throw burning pitch at the PC's starting a tavern fire, have them gang up on ranged forcing your defenders and healers to scurry to save their comrades, provoke attacks of opportunity if it will put your monsters in a better position or attack the real threat, use logic to dictate enemy morale, etc. Then there's also combat conversation. I try and spice up combats between hated enemies with a bit of trash-talk. Religious zealots don't just cast their at-will powers, they call down the wrath of their dark god upon the heathens. Monsters with sound effects are always fun too. Essentially, try not to focus so much on the numbers in front of you and more on the game that everyone is playing in their heads. [/QUOTE]
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