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<blockquote data-quote="Goonalan" data-source="post: 5033063" data-attributes="member: 16069"><p>I used Randall Halfmoon (the PCs save the Halfling in the initial encounter on the way into the Hall), then there's the need to deliver a package to a Drow Trader situated within the Hall (one of the Hooks).</p><p></p><p>Let them know who Brugg the Ogre is as soon as they arrive, hassle them a bit and get Randall, or a PC, sweet talk the PCs into the Hall.</p><p></p><p>Get the players into the Halfmoon Inn with Randall, have him tell them about some of the cool places they can check out and the lay of the land, the Duergar and the Bloodreavers and the like. Then push them out the door and see where they wander- have a little bit of roleplay, maybe some alternative quests for some that the PCs could get involved with- use the random encounters in the book as the bad guys for the quests, or the extra encounters available at WOTC.</p><p></p><p>It's roleplaying gold in there, I usually just think of a character I want each of the NPCs to be like, and then jot down some notes (2-3 lines at tops), then wing it from there.</p><p></p><p>I try to make the PCs have a good look new areas like this by not moving the action on until they've wandered at least a little, it helps I play via Maptools and my players know what's expected of them, or else they know that it helps to check out the local flora and fauna before they go upsetting too many people.</p><p></p><p>Good luck</p><p></p><p>Cheers Paul</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5033063, member: 16069"] I used Randall Halfmoon (the PCs save the Halfling in the initial encounter on the way into the Hall), then there's the need to deliver a package to a Drow Trader situated within the Hall (one of the Hooks). Let them know who Brugg the Ogre is as soon as they arrive, hassle them a bit and get Randall, or a PC, sweet talk the PCs into the Hall. Get the players into the Halfmoon Inn with Randall, have him tell them about some of the cool places they can check out and the lay of the land, the Duergar and the Bloodreavers and the like. Then push them out the door and see where they wander- have a little bit of roleplay, maybe some alternative quests for some that the PCs could get involved with- use the random encounters in the book as the bad guys for the quests, or the extra encounters available at WOTC. It's roleplaying gold in there, I usually just think of a character I want each of the NPCs to be like, and then jot down some notes (2-3 lines at tops), then wing it from there. I try to make the PCs have a good look new areas like this by not moving the action on until they've wandered at least a little, it helps I play via Maptools and my players know what's expected of them, or else they know that it helps to check out the local flora and fauna before they go upsetting too many people. Good luck Cheers Paul [/QUOTE]
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