Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tips for the Thunderspire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="vagabundo" data-source="post: 5035817" data-attributes="member: 55864"><p>I've been, slowly, reading through the DMG2 at breakfast - while consuming a mix of weetabix, rice crispies and piping hot milk, yum. And I've been thinking about do some of the Vignettes <sp?> , but I haven't nailed anything down yet, the rest of the campaign is still pretty nebulous at this point. </p><p></p><p>Next up: the PCs are heading back to SPH after ransacking the Chamber of Eyes - although they haven't ventured into the sheer tunnels made by the beholder, I might hint at some treasure down there to lure them back. They have a merry band of freed slaves in tow, one of which is a 3rd level fighter and has pledged himself to the group (YeY, the new companion rules to try).</p><p></p><p>I was thinking of running the gnoll wandering monster encounter to fore-shadow the Well of Demons, I'd think the gnolls would be interested in picking off some of the weaker members of of the merry band, like the good pack hunters that they are.</p><p></p><p>Anyway back in the SPH lots of stuff is to happen: I want to intro the Bronze warders so I will have a group of snooty Eldarin appear, they might have a run in with the PCs, but they will definately have a run in with brugg. But this is a rouse, they are magically disguised Drow and they want to try and kill one of the Mages of Saruun. Really I just want the Warders to come bull rushing out and pound them all into gory pulp. But I'm not sure what the PCs will do, they always like a good fight. </p><p></p><p>I will have the Mage - whathisface - then give them the Paldemar quest. And if they hang around the SPH for very long I'll have Paldemar arrange a hit on them by some toughs from the Pigeonholes - I was thinking of having this like a getto/slum area, lots of dwarf children running around, washing lines hanging from pigeonhole to pigeonhole and the goodwifes nattering over little deviding walls.</p><p></p><p>I've a few plans for the Duerguar Hold too. I'm not going to just let them waltz in there - but there is a traitor who is willing to leave the door open. He will contact them after they make their initial attempt - however I wont force the issue if they are clever enough to bypass their defenses. Of course nothing is free in this world - or mine! - and he wants something in exchange.</p><p></p><p>I found this blog very helpful for ideas for making my own changes to Thunderspire:</p><p></p><p><a href="http://elevenfootpole.blogspot.com/" target="_blank">Eleven Foot Pole</a></p><p></p><p>Thunderspires stuff starts here: <a href="http://elevenfootpole.blogspot.com/2009/04/thunderspire-labyrinth.html" target="_blank">Eleven Foot Pole: Thunderspire Labyrinth</a></p><p></p><p>It is a real shame he isn't doing more ATM. I should probably blog up my own stuff, because I really think this one of the best old skool mods for 4e.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5035817, member: 55864"] I've been, slowly, reading through the DMG2 at breakfast - while consuming a mix of weetabix, rice crispies and piping hot milk, yum. And I've been thinking about do some of the Vignettes <sp?> , but I haven't nailed anything down yet, the rest of the campaign is still pretty nebulous at this point. Next up: the PCs are heading back to SPH after ransacking the Chamber of Eyes - although they haven't ventured into the sheer tunnels made by the beholder, I might hint at some treasure down there to lure them back. They have a merry band of freed slaves in tow, one of which is a 3rd level fighter and has pledged himself to the group (YeY, the new companion rules to try). I was thinking of running the gnoll wandering monster encounter to fore-shadow the Well of Demons, I'd think the gnolls would be interested in picking off some of the weaker members of of the merry band, like the good pack hunters that they are. Anyway back in the SPH lots of stuff is to happen: I want to intro the Bronze warders so I will have a group of snooty Eldarin appear, they might have a run in with the PCs, but they will definately have a run in with brugg. But this is a rouse, they are magically disguised Drow and they want to try and kill one of the Mages of Saruun. Really I just want the Warders to come bull rushing out and pound them all into gory pulp. But I'm not sure what the PCs will do, they always like a good fight. I will have the Mage - whathisface - then give them the Paldemar quest. And if they hang around the SPH for very long I'll have Paldemar arrange a hit on them by some toughs from the Pigeonholes - I was thinking of having this like a getto/slum area, lots of dwarf children running around, washing lines hanging from pigeonhole to pigeonhole and the goodwifes nattering over little deviding walls. I've a few plans for the Duerguar Hold too. I'm not going to just let them waltz in there - but there is a traitor who is willing to leave the door open. He will contact them after they make their initial attempt - however I wont force the issue if they are clever enough to bypass their defenses. Of course nothing is free in this world - or mine! - and he wants something in exchange. I found this blog very helpful for ideas for making my own changes to Thunderspire: [url=http://elevenfootpole.blogspot.com/]Eleven Foot Pole[/url] Thunderspires stuff starts here: [url=http://elevenfootpole.blogspot.com/2009/04/thunderspire-labyrinth.html]Eleven Foot Pole: Thunderspire Labyrinth[/url] It is a real shame he isn't doing more ATM. I should probably blog up my own stuff, because I really think this one of the best old skool mods for 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tips for the Thunderspire
Top