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General Tabletop Discussion
D&D Older Editions
Tips? Haven't DMed D&D since 2E
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<blockquote data-quote="jayoungr" data-source="post: 7576143" data-attributes="member: 6702445"><p>It can be done, but you'll probably need to dip into some third-party material. I'm currently running a world-hopping campaign where I've allowed any character concept as long as it still counts as fantasy. I've got a Jedi and a Sith, both with different builds (the Jedi is a monk/mystic, and the Sith is a barbarian/mystic), as well as an anime-style magical girl (built on a warlock chassis). I've also built an investigative rogue (see <em>Xanathar's Guide to Everything)</em> from a 1930s real-world setting, just with some tweaking and reskinning of combat abilities (crossbow for pistol, for instance).</p><p></p><p>There's also a science fantasy book from Monte Cook coming up on Kickstarter sometime this month, supposedly.</p><p></p><p></p><p>While I agree that basically all D&D characters are combat-capable, I run lots of investigative and diplomatic adventures, and they work just fine. So I wouldn't want a new/returning GM to feel limited by this prescription. Remember that you can award XP for anything you like (you might also want to check out the <a href="http://www.enworld.org/forum/showthread.php?657585-In-Defense-of-Milestone-Leveling" target="_blank">"In Defense of Milestone Leveling"</a> thread too).</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7576143, member: 6702445"] It can be done, but you'll probably need to dip into some third-party material. I'm currently running a world-hopping campaign where I've allowed any character concept as long as it still counts as fantasy. I've got a Jedi and a Sith, both with different builds (the Jedi is a monk/mystic, and the Sith is a barbarian/mystic), as well as an anime-style magical girl (built on a warlock chassis). I've also built an investigative rogue (see [I]Xanathar's Guide to Everything)[/I] from a 1930s real-world setting, just with some tweaking and reskinning of combat abilities (crossbow for pistol, for instance). There's also a science fantasy book from Monte Cook coming up on Kickstarter sometime this month, supposedly. While I agree that basically all D&D characters are combat-capable, I run lots of investigative and diplomatic adventures, and they work just fine. So I wouldn't want a new/returning GM to feel limited by this prescription. Remember that you can award XP for anything you like (you might also want to check out the [URL="http://www.enworld.org/forum/showthread.php?657585-In-Defense-of-Milestone-Leveling"]"In Defense of Milestone Leveling"[/URL] thread too). [/QUOTE]
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