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Tips Needed: Gaming in a Large Group (8+ PCs)
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<blockquote data-quote="Stockdale" data-source="post: 1686933" data-attributes="member: 3367"><p>I run a pretty large group of kids in my Parent-Kid game (6 regulars, but it can get as high as 11 kids). I'm sypathetic to your trouble. I think that 6 can get to be too many player and 10 or more become too confusing (especially with kids who have -hey wait your turn - problems). </p><p></p><p>My advise to running this smoothly is know the charcters better than the players - so you don't have to break up the game with - what's your AC again. I found a chart online somewhere that I use to keep track of PC information. Samey with monsters, et al. - index cards or whatever. (index cards of all the players and monsters works pretty well for running an encounter with initiative and all). </p><p></p><p>I also use a 60 second egg timer to keep action moving. If time expires and they haven't gone, they've held their action. </p><p></p><p>I also have a problem, especially with spellcasters. I ask for a standard spell list, and to let me know ahead of time if they deviate from the list. Otherwise, I run into a - hey, that's your sixth CLW this day. You're only second level.- problem. </p><p></p><p>Well that's my two cents anyway. Good luck with all those people. I hope you at least have a fair share of experienced players to help with the new ones.</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Stockdale, post: 1686933, member: 3367"] I run a pretty large group of kids in my Parent-Kid game (6 regulars, but it can get as high as 11 kids). I'm sypathetic to your trouble. I think that 6 can get to be too many player and 10 or more become too confusing (especially with kids who have -hey wait your turn - problems). My advise to running this smoothly is know the charcters better than the players - so you don't have to break up the game with - what's your AC again. I found a chart online somewhere that I use to keep track of PC information. Samey with monsters, et al. - index cards or whatever. (index cards of all the players and monsters works pretty well for running an encounter with initiative and all). I also use a 60 second egg timer to keep action moving. If time expires and they haven't gone, they've held their action. I also have a problem, especially with spellcasters. I ask for a standard spell list, and to let me know ahead of time if they deviate from the list. Otherwise, I run into a - hey, that's your sixth CLW this day. You're only second level.- problem. Well that's my two cents anyway. Good luck with all those people. I hope you at least have a fair share of experienced players to help with the new ones. John [/QUOTE]
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