Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Tips Needed: Gaming in a Large Group (8+ PCs)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CalicoDave" data-source="post: 1687116" data-attributes="member: 20845"><p>I've DM'ed a group as big as 9 PC's before. Many of the previous ideas are good, especially the initiative card. My group (currently 6 PC's) uses them and it really speeds things up. Just don't put anything but offensive abilities on the card, because if you put Hit Points or saves you'll always be flipping through the cards and messing up the order. Also, putting the PC's Dex on their card is a good thing as then you won't have to ask each time there's a tie in initiative.</p><p></p><p>When getting the initiative value for the card, I find that it's quicker to go around the table and ask rather than calling out "anyone higher then 20..." etc. When I go around the table the same way everytime, the players pretty much figure it out and are ready, but when calling out the numbers there's always someone not paying attention and I have to back track. There can also be wasted time if the second lowest is 15 and the lowest is 2. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>With the players' characters I really don't know the specifics of the characters. I really don't have to worry about them intentionally cheating so I can let the players do their own thing. When I make up challanges I just make something up without regard to a specific character having the solution; they'll always come up with something as a group.</p><p></p><p>I also just let the players get as involved as they want. If one just wants combat and he's happy just to sit 'till it happens then that's OK with me. The players can pretty much generate as much face time as they desire for themselves.</p><p></p><p></p><p>D.</p></blockquote><p></p>
[QUOTE="CalicoDave, post: 1687116, member: 20845"] I've DM'ed a group as big as 9 PC's before. Many of the previous ideas are good, especially the initiative card. My group (currently 6 PC's) uses them and it really speeds things up. Just don't put anything but offensive abilities on the card, because if you put Hit Points or saves you'll always be flipping through the cards and messing up the order. Also, putting the PC's Dex on their card is a good thing as then you won't have to ask each time there's a tie in initiative. When getting the initiative value for the card, I find that it's quicker to go around the table and ask rather than calling out "anyone higher then 20..." etc. When I go around the table the same way everytime, the players pretty much figure it out and are ready, but when calling out the numbers there's always someone not paying attention and I have to back track. There can also be wasted time if the second lowest is 15 and the lowest is 2. :) With the players' characters I really don't know the specifics of the characters. I really don't have to worry about them intentionally cheating so I can let the players do their own thing. When I make up challanges I just make something up without regard to a specific character having the solution; they'll always come up with something as a group. I also just let the players get as involved as they want. If one just wants combat and he's happy just to sit 'till it happens then that's OK with me. The players can pretty much generate as much face time as they desire for themselves. D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tips Needed: Gaming in a Large Group (8+ PCs)
Top