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<blockquote data-quote="TheYeti1775" data-source="post: 5236635" data-attributes="member: 20914"><p>What is evil, there is an age old question in itself.</p><p></p><p>Evil is what the Victors say is Evil.</p><p></p><p>Slavery as a whole in modern times, generally is considered an Evil act.</p><p>Yet a century and a half ago, it was considered common practice.</p><p></p><p>Sex with a 14yr old nowadays considered Evil, yet 300yrs ago it was common for a 40yr old man to marry a young teen bride.</p><p></p><p>Viking raids were of plunder, rape, pillaging. Accepted practice than, evil nowadays.</p><p></p><p>If you use modern logic, by definition, almost every adventuring party could be considered evil in some way.</p><p></p><p>So it has to have it's basis in the world you create for your players.</p><p></p><p>Evil is always on a slide scale. Though for more despicle acts I use a fade to black method, what the players face is how it would truly happen.</p><p>Why pull punches? Where else do half-orcs come from?</p><p></p><p>Which is more evil, the scary looking troll or the little girl in the pink dress gnawing on the hand of her dead mother.</p><p>(Side Note: I had a group that avoided any little girls for a long time after one disturbing adventure. Young succubus are devious little things.)</p><p></p><p>True evil is unfathomable for most, that is why you need to decide what is evil in your world. But than also remember what is evil in one part is not in another.</p></blockquote><p></p>
[QUOTE="TheYeti1775, post: 5236635, member: 20914"] What is evil, there is an age old question in itself. Evil is what the Victors say is Evil. Slavery as a whole in modern times, generally is considered an Evil act. Yet a century and a half ago, it was considered common practice. Sex with a 14yr old nowadays considered Evil, yet 300yrs ago it was common for a 40yr old man to marry a young teen bride. Viking raids were of plunder, rape, pillaging. Accepted practice than, evil nowadays. If you use modern logic, by definition, almost every adventuring party could be considered evil in some way. So it has to have it's basis in the world you create for your players. Evil is always on a slide scale. Though for more despicle acts I use a fade to black method, what the players face is how it would truly happen. Why pull punches? Where else do half-orcs come from? Which is more evil, the scary looking troll or the little girl in the pink dress gnawing on the hand of her dead mother. (Side Note: I had a group that avoided any little girls for a long time after one disturbing adventure. Young succubus are devious little things.) True evil is unfathomable for most, that is why you need to decide what is evil in your world. But than also remember what is evil in one part is not in another. [/QUOTE]
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