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Tips on DM'ng high level campaigns.
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<blockquote data-quote="Dieter" data-source="post: 113516" data-attributes="member: 144"><p>Well, to make the game any sort of challenge for the players, you're talking about some heavy duty opponents or a very intricate plotline.</p><p></p><p>At 15th level, most of the adventurers (if you're not taking into accound dwarven or [dare I say] elven longevity) are pretty much past their prime in life. At least that's the way I see it when I run my games. </p><p></p><p>If you're going for real-life equivalents of 15th level adventurers, you're looking at the high echelon of the military, ranking officers and grizzled old sergeants (like Sam Elliot's character in <em>We were soldiers</em>). These combatants are in the rear with the gear giving orders to the "lower level" fighters, they don't see much (if any) real combat. That's just the way it is. Experience, for lack of a better word, tempers your need for peril and danger. A 15th level wizard would most likely spend 99% of his time studying old tomes or consulting younger apprentices. A 15th level rogue would most likely be a high-ranking member of the local guild and have no need or desire to risk life and limb for a measely few hundred gp. </p><p></p><p>My point is that 15th level characters have better things to do besides gallivanting across the countryside looking for buried treasure.</p></blockquote><p></p>
[QUOTE="Dieter, post: 113516, member: 144"] Well, to make the game any sort of challenge for the players, you're talking about some heavy duty opponents or a very intricate plotline. At 15th level, most of the adventurers (if you're not taking into accound dwarven or [dare I say] elven longevity) are pretty much past their prime in life. At least that's the way I see it when I run my games. If you're going for real-life equivalents of 15th level adventurers, you're looking at the high echelon of the military, ranking officers and grizzled old sergeants (like Sam Elliot's character in [i]We were soldiers[/i]). These combatants are in the rear with the gear giving orders to the "lower level" fighters, they don't see much (if any) real combat. That's just the way it is. Experience, for lack of a better word, tempers your need for peril and danger. A 15th level wizard would most likely spend 99% of his time studying old tomes or consulting younger apprentices. A 15th level rogue would most likely be a high-ranking member of the local guild and have no need or desire to risk life and limb for a measely few hundred gp. My point is that 15th level characters have better things to do besides gallivanting across the countryside looking for buried treasure. [/QUOTE]
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