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Tips on DM'ng high level campaigns.
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<blockquote data-quote="BluWolf" data-source="post: 113655" data-attributes="member: 627"><p>I'm lousy at running high level fights.The party either whipes the floor with the opponent or they all end up dead. Just not enough practice I guess.</p><p></p><p>So I will avoid this subject.</p><p></p><p>I will through in some extraneous advice.</p><p></p><p>1) A nod to Dieter, use good time managment. Many of the actions the party wants to take or plot lines that need to develop take time. I suggest sitting down with your palyer's individually and determine what their charactes want to do as indivduals not as a group. Then map out a plot line including how long it will take.</p><p></p><p>Once you have done this with each of them go back and look at the individual storylines as a whole and see where you can find synergies and differences. I have done this a few times and you find your self being surpised sometimes where your story can go.</p><p></p><p>2) At these levels the party should have wealth dervied from something toher than GPs or cool gear. Land holdings, titles, economic vehicles, alliances, organizations.....These can become an integral part of the story. Especially if any of your PCs have cohorts and not just hirelings or followers.</p><p></p><p>I wil usually start introdcuing these concepts into the stroy around 10th level or so.</p><p></p><p>3) Make your bad guys grey. IME the baddies at the lower levels tend to be some pretty black and white villains. Depending on the style of the campaign they are all more less obviously evil people up to no good meant to die a justified death. </p><p></p><p>At the higher levesl try and introduce NPCs with opposing agendas. Not neccessarily evil but opposed to the PCs goals. Its easy for hte good cleric to smite the necromancer. Its a little harder for him to cast slay living on a good cavalier from an opposing kingdom.</p><p></p><p>4) Its not as lonely at the top as you might think. IMO, when PCs start gettin gto this elvel of the game they should definatley have some notoriety and not just amongst the dirt scratchers of the world. Other do gooders tend to start nocking on your door.</p><p></p><p>As most of the uni-dimensional bad guys start fading into the shadows at your approach their spots are usually quickly filled by either the downtrodden looking for help or goodly otherworld beings looking for allegiance or service.</p><p></p><p>If a PC dies at this level I will usually require a mandate or service for his return. With out being too jusgemental on all the dirt farmers, this PCs soul has some true value and the forces that hold dominion over it may require a little more than a few a'-fathers to get him back.</p><p>5) The higher they are the bigger the dent in the ground when they fall. taking a line from dear old Al "Vanity. Definately my favorite sin." This maybe a littel slanted towards clerics but it deosn't have to be. If you really want to start challenging high level PCs the only real place to do it is in the moral arena. Start throwing some moral dilemas at them and see how they do. If they start making some questionable calls attract the attention of a lower power that starts connving to take out a mortgage on a soul ot two.</p><p></p><p>6) another nod to Al, "Never let 'em see you coming."</p></blockquote><p></p>
[QUOTE="BluWolf, post: 113655, member: 627"] I'm lousy at running high level fights.The party either whipes the floor with the opponent or they all end up dead. Just not enough practice I guess. So I will avoid this subject. I will through in some extraneous advice. 1) A nod to Dieter, use good time managment. Many of the actions the party wants to take or plot lines that need to develop take time. I suggest sitting down with your palyer's individually and determine what their charactes want to do as indivduals not as a group. Then map out a plot line including how long it will take. Once you have done this with each of them go back and look at the individual storylines as a whole and see where you can find synergies and differences. I have done this a few times and you find your self being surpised sometimes where your story can go. 2) At these levels the party should have wealth dervied from something toher than GPs or cool gear. Land holdings, titles, economic vehicles, alliances, organizations.....These can become an integral part of the story. Especially if any of your PCs have cohorts and not just hirelings or followers. I wil usually start introdcuing these concepts into the stroy around 10th level or so. 3) Make your bad guys grey. IME the baddies at the lower levels tend to be some pretty black and white villains. Depending on the style of the campaign they are all more less obviously evil people up to no good meant to die a justified death. At the higher levesl try and introduce NPCs with opposing agendas. Not neccessarily evil but opposed to the PCs goals. Its easy for hte good cleric to smite the necromancer. Its a little harder for him to cast slay living on a good cavalier from an opposing kingdom. 4) Its not as lonely at the top as you might think. IMO, when PCs start gettin gto this elvel of the game they should definatley have some notoriety and not just amongst the dirt scratchers of the world. Other do gooders tend to start nocking on your door. As most of the uni-dimensional bad guys start fading into the shadows at your approach their spots are usually quickly filled by either the downtrodden looking for help or goodly otherworld beings looking for allegiance or service. If a PC dies at this level I will usually require a mandate or service for his return. With out being too jusgemental on all the dirt farmers, this PCs soul has some true value and the forces that hold dominion over it may require a little more than a few a'-fathers to get him back. 5) The higher they are the bigger the dent in the ground when they fall. taking a line from dear old Al "Vanity. Definately my favorite sin." This maybe a littel slanted towards clerics but it deosn't have to be. If you really want to start challenging high level PCs the only real place to do it is in the moral arena. Start throwing some moral dilemas at them and see how they do. If they start making some questionable calls attract the attention of a lower power that starts connving to take out a mortgage on a soul ot two. 6) another nod to Al, "Never let 'em see you coming." [/QUOTE]
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