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<blockquote data-quote="buzzard" data-source="post: 113982" data-attributes="member: 3003"><p>Are you playing the 3rd Ed that I'm playing?</p><p>The fighters in my group acquit themselves quite well in any combat, well past the point of being "bags of HP". The party is 13-14th lvl and the fighter can do truly obnoxious amounts of damage by that level. If the target doesn't have one heck of a good AC the three attacks in a round will quickly make mincemeat of most things. </p><p></p><p>I mean take the average attack at that level for a fighter:</p><p>assume reasonable magic items. </p><p>+26/+21/+16 for 2d6+12.</p><p>For a lousy AC target this is 57 points of damage per round. Then there are critical hits and whatnot. Also on that lousy AC target you can inflict up to another +14 in damage with power attack. Generally the folks in my game shoot for a power attack of 5 or so, so 72 damage for the round. If a target is within reach of the fighter, palladin, and barbarian in the party it does not live long. </p><p></p><p>Compare that to a 14th lvl delayed blast fireball which will do 49 average damage without a save. Disintegrate will likely be a made save and only do 35 damage. In fact at that level most things will have very good saves and/or good spell resistance. Not to mention immunities to various forms of damage spells. The wizzards in my party are often relegated into hoping the critter fails his will save for hold monster. </p><p></p><p>Buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 113982, member: 3003"] Are you playing the 3rd Ed that I'm playing? The fighters in my group acquit themselves quite well in any combat, well past the point of being "bags of HP". The party is 13-14th lvl and the fighter can do truly obnoxious amounts of damage by that level. If the target doesn't have one heck of a good AC the three attacks in a round will quickly make mincemeat of most things. I mean take the average attack at that level for a fighter: assume reasonable magic items. +26/+21/+16 for 2d6+12. For a lousy AC target this is 57 points of damage per round. Then there are critical hits and whatnot. Also on that lousy AC target you can inflict up to another +14 in damage with power attack. Generally the folks in my game shoot for a power attack of 5 or so, so 72 damage for the round. If a target is within reach of the fighter, palladin, and barbarian in the party it does not live long. Compare that to a 14th lvl delayed blast fireball which will do 49 average damage without a save. Disintegrate will likely be a made save and only do 35 damage. In fact at that level most things will have very good saves and/or good spell resistance. Not to mention immunities to various forms of damage spells. The wizzards in my party are often relegated into hoping the critter fails his will save for hold monster. Buzzard [/QUOTE]
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