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Tips on playing NPCs?
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<blockquote data-quote="Shallown" data-source="post: 1444130" data-attributes="member: 1368"><p>I think HyperSmurf hit on my favorite idea but let me expand on it a little. Use people you personally know that maybe your player doesn't. Someone from your child hood and old neighbor or a person you just met atthe grocery store. Modeling NPC's after media people, as well as, real people will give you all the choices you would ever need in most games. I tend to do this myself, thinking ahead to who my players may run into and practicing while I drive or when I'm killing time waiting in line or taking a shower. It only takes a little practice to master the Npc's that matter.</p><p></p><p>Also just to bring the Npc's alive a little more think about the fact the have good days and bad just like us and deal with it differently. When the player goes back to the same Armor smith they have been to 5 times have him throw a fit. Then he could explain he's under a lot of pressure to finish this or that and he's sorry. The Npc doesn't have to be a clone of himself they should be a little different once in a while just to let the Pc's know they are real. Really throws a player when their Thieves guild contact is missinga few days then shows up with a cold he's been fighting and has been sick in bed. Players usually start assuming the worse. </p><p></p><p>This is also a useful method to pass along or reinforce information to the players. Yeah the Armor smith is busy as heck making chain suits for the border patrol due to the increase in humanoid attacks. This is a way to let the players know the world is alive and kicking even when they are gone 2-3 weeks ina dungeon somewhere. It helps the PC to feel slightly disconnected sometimes becuase of the life they lead.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1444130, member: 1368"] I think HyperSmurf hit on my favorite idea but let me expand on it a little. Use people you personally know that maybe your player doesn't. Someone from your child hood and old neighbor or a person you just met atthe grocery store. Modeling NPC's after media people, as well as, real people will give you all the choices you would ever need in most games. I tend to do this myself, thinking ahead to who my players may run into and practicing while I drive or when I'm killing time waiting in line or taking a shower. It only takes a little practice to master the Npc's that matter. Also just to bring the Npc's alive a little more think about the fact the have good days and bad just like us and deal with it differently. When the player goes back to the same Armor smith they have been to 5 times have him throw a fit. Then he could explain he's under a lot of pressure to finish this or that and he's sorry. The Npc doesn't have to be a clone of himself they should be a little different once in a while just to let the Pc's know they are real. Really throws a player when their Thieves guild contact is missinga few days then shows up with a cold he's been fighting and has been sick in bed. Players usually start assuming the worse. This is also a useful method to pass along or reinforce information to the players. Yeah the Armor smith is busy as heck making chain suits for the border patrol due to the increase in humanoid attacks. This is a way to let the players know the world is alive and kicking even when they are gone 2-3 weeks ina dungeon somewhere. It helps the PC to feel slightly disconnected sometimes becuase of the life they lead. Later [/QUOTE]
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