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<blockquote data-quote="Shemeska" data-source="post: 2224365" data-attributes="member: 11697"><p>I think he was asking for tips on how to start and then keep a longterm game going and staying fresh and focused, not on how to start an overpowered game. And besides, I find that if you're going to do a highlevel game with any decent depth you have to work your way up to those levels and let the characters develop, not just toss twenty odd levels at your players and expect the same quality of game.</p><p></p><p>But to the original question:</p><p></p><p>Start out with one or two possible metaplots in mind before the game even starts. Focus those around several NPCs or groups of them that you could conceivably have interact longterm with your PCs in a realistic manner.Then plan a plot hook to snag the players attention and forge a link to those plots or groups with that plot hook. My own <a href="http://www.enworld.org/showthread.php?t=77613" target="_blank">campaign</a> started out with the PCs being blackmailed and forced to perform certain seemingly unrelated tasks. This unfolded into more complex arrangements and drew the PCs into what ended up becoming a massive political upheaval on the lower planes and the rise of a new Oinoloth.</p><p></p><p>Have well developed and interesting NPCs to keep the attention of, and in my case, the utter and sincere loathing of the PCs and even the players to keep them in conflict and running along with or into any metaplots that you might have in consideration.</p><p></p><p>Now this won't work for everyone and it takes an adept hand to not railroad, but if the plots are interesting and complex enough, you won't need to force adherence to any storyline because the PCs and players will want to explore the themes and plots that you've woven around them, and they hope to find some strings to pull and make an impact on it all.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2224365, member: 11697"] I think he was asking for tips on how to start and then keep a longterm game going and staying fresh and focused, not on how to start an overpowered game. And besides, I find that if you're going to do a highlevel game with any decent depth you have to work your way up to those levels and let the characters develop, not just toss twenty odd levels at your players and expect the same quality of game. But to the original question: Start out with one or two possible metaplots in mind before the game even starts. Focus those around several NPCs or groups of them that you could conceivably have interact longterm with your PCs in a realistic manner.Then plan a plot hook to snag the players attention and forge a link to those plots or groups with that plot hook. My own [URL=http://www.enworld.org/showthread.php?t=77613]campaign[/URL] started out with the PCs being blackmailed and forced to perform certain seemingly unrelated tasks. This unfolded into more complex arrangements and drew the PCs into what ended up becoming a massive political upheaval on the lower planes and the rise of a new Oinoloth. Have well developed and interesting NPCs to keep the attention of, and in my case, the utter and sincere loathing of the PCs and even the players to keep them in conflict and running along with or into any metaplots that you might have in consideration. Now this won't work for everyone and it takes an adept hand to not railroad, but if the plots are interesting and complex enough, you won't need to force adherence to any storyline because the PCs and players will want to explore the themes and plots that you've woven around them, and they hope to find some strings to pull and make an impact on it all. [/QUOTE]
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