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Tips on running a long-running campaign
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<blockquote data-quote="Kid Charlemagne" data-source="post: 2224570" data-attributes="member: 93"><p>Seed the campaign world with lots of adventure possibilities. Don't focus on one big, end-all story, since what you want is the ability to tell lots of stories. Set up lots of majors enemy possibilities, but don't ock yourself into one path too soon. That way you can vary the campaign within the context of the world, rather than needing to change worlds when you change campaigns.</p><p></p><p>This has worked well for me - I ran three long term campaigns in my old campaign world (4 years, 10 years, and 4 years in length) from 1989-2004. I've now built a new homebrewed world, and have two campaigns going on in it, one coming up on roughly 18 months or so, and another coming up on 6 months. I fully intend to take each campaign to 20th level, though I may take a short break from one or the other if I feel the need to recharge.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 2224570, member: 93"] Seed the campaign world with lots of adventure possibilities. Don't focus on one big, end-all story, since what you want is the ability to tell lots of stories. Set up lots of majors enemy possibilities, but don't ock yourself into one path too soon. That way you can vary the campaign within the context of the world, rather than needing to change worlds when you change campaigns. This has worked well for me - I ran three long term campaigns in my old campaign world (4 years, 10 years, and 4 years in length) from 1989-2004. I've now built a new homebrewed world, and have two campaigns going on in it, one coming up on roughly 18 months or so, and another coming up on 6 months. I fully intend to take each campaign to 20th level, though I may take a short break from one or the other if I feel the need to recharge. [/QUOTE]
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