Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Tips on running a long-running campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 2228069" data-attributes="member: 9254"><p>When it works it's fun. I'm 4 years and 18 levels into my current campaign and it gets easier as it goes. Things I keep in mind are:</p><p></p><p>*No sacred cows. No npc is irreplaceable, no plot can't be derailed. You need player buy-in and for them to have an impact on the setting, they need to have an impact on the setting.</p><p></p><p>*Establish the fact actions have consequences, sooner rather than later. If players feel like you won't act against their characters they become a little more detached and treat them like it was a video game. At 1st level when my players roughed up the local goblins just for being goblins they had to deal with the dozen, quickly made crude traps the goblins made on their way out of town. They then had to deal with the complaints of the townsfolk who were used to hiring the goblins to do unpleasant tasks, like cleaning outhouses. </p><p></p><p>*Plan for tomorrow but think about next year. If the game world is dynamic you probably won't be able to make any detailed plans beyond the immediate future. Instead have broad notions about where you want things to be. </p><p></p><p>*Use a calendar. The calendar is pretty pointless the first few months of game time but after more than a year you will use it as a DM to remind yourself of old, forgotten foes or to provide flavor. Sometimes just stating "the coming snows herald the end of your third year as an adventuring party" is enough to give the players a little zip of gamer pride. </p><p></p><p>*and track travel times. Once you get used to planning for travel you can add it to your plots. Give the BBEG a destination and a mode of transportation. Whether the party catches up or doesn't depends on them. Don't sweat the small stuff but traveling can eat up a lot of time. In combination with a calendar it makes for a lot more realistic feel. </p><p></p><p>*Toss out lots of minor NPCs with quirks. Your players will be intrigued with a few of them and the rest can fade into the background for only occassional mention. A half-orc armorsmith is one of my groups favorite people.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2228069, member: 9254"] When it works it's fun. I'm 4 years and 18 levels into my current campaign and it gets easier as it goes. Things I keep in mind are: *No sacred cows. No npc is irreplaceable, no plot can't be derailed. You need player buy-in and for them to have an impact on the setting, they need to have an impact on the setting. *Establish the fact actions have consequences, sooner rather than later. If players feel like you won't act against their characters they become a little more detached and treat them like it was a video game. At 1st level when my players roughed up the local goblins just for being goblins they had to deal with the dozen, quickly made crude traps the goblins made on their way out of town. They then had to deal with the complaints of the townsfolk who were used to hiring the goblins to do unpleasant tasks, like cleaning outhouses. *Plan for tomorrow but think about next year. If the game world is dynamic you probably won't be able to make any detailed plans beyond the immediate future. Instead have broad notions about where you want things to be. *Use a calendar. The calendar is pretty pointless the first few months of game time but after more than a year you will use it as a DM to remind yourself of old, forgotten foes or to provide flavor. Sometimes just stating "the coming snows herald the end of your third year as an adventuring party" is enough to give the players a little zip of gamer pride. *and track travel times. Once you get used to planning for travel you can add it to your plots. Give the BBEG a destination and a mode of transportation. Whether the party catches up or doesn't depends on them. Don't sweat the small stuff but traveling can eat up a lot of time. In combination with a calendar it makes for a lot more realistic feel. *Toss out lots of minor NPCs with quirks. Your players will be intrigued with a few of them and the rest can fade into the background for only occassional mention. A half-orc armorsmith is one of my groups favorite people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tips on running a long-running campaign
Top