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Tips on running a long-running campaign
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 2228487" data-attributes="member: 14559"><p>Coming from the same perspective of the first poster, I must say there's been a lot of good help on running long term games. Mine are always exciting if short campaigns (6 sessions, generally)</p><p></p><p>One thing: Have a backup prepared. I've got a bunch of mini-adventures that are exciting and fun for when the main plot is at a slow point. </p><p></p><p>For instance, the WoT campaign book has a so-so main campaign but a bunch of good mini-adventures. At one point they were forced to go off road due to the fact a Seanchan soldier got away from them (Interesting use of consequences) and raised the guard levels in the region a heap. </p><p></p><p>Sort of like when you get spotted in Metal Gear Solid or something.</p><p></p><p>Anyway, they were forced to go the long way around, coming in from a different direction. Excellent time to launch them into a mini-quest! They get put off by failing at one thing, but excited by the mini-quests successful completion, experience and treasure. Not only that, I put in a few hints that moving off the main quest made things more complicated for them. Fun! It motivates them to get back on the main quest but also gives them a break if it gets a bit too much.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 2228487, member: 14559"] Coming from the same perspective of the first poster, I must say there's been a lot of good help on running long term games. Mine are always exciting if short campaigns (6 sessions, generally) One thing: Have a backup prepared. I've got a bunch of mini-adventures that are exciting and fun for when the main plot is at a slow point. For instance, the WoT campaign book has a so-so main campaign but a bunch of good mini-adventures. At one point they were forced to go off road due to the fact a Seanchan soldier got away from them (Interesting use of consequences) and raised the guard levels in the region a heap. Sort of like when you get spotted in Metal Gear Solid or something. Anyway, they were forced to go the long way around, coming in from a different direction. Excellent time to launch them into a mini-quest! They get put off by failing at one thing, but excited by the mini-quests successful completion, experience and treasure. Not only that, I put in a few hints that moving off the main quest made things more complicated for them. Fun! It motivates them to get back on the main quest but also gives them a break if it gets a bit too much. [/QUOTE]
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