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<blockquote data-quote="TheAuldGrump" data-source="post: 2228611" data-attributes="member: 6957"><p>Wow, I disagree with the points I just listed here pretty much completely, and so I suspect would a lot of other people!</p><p></p><p>1) For me a metaplot is what drives a campaign - you don't have to be a railroad baron with it, but it gives a structure, and when the players tell war stories the metaplot is one of the things they will remember. It is what most of Midnight's fans <em>like</em> about the setting - telling someone to use or not to use metaplots is like telling them to like strawberry or not like chocolate, they will make their own decisions.</p><p></p><p>2) This assumes that Epic level development is to be desired. Frankly, I think that the rules for it stink and they will not be used in my campaigns, ever. Again a decision for the DM to make, not us.</p><p></p><p>6) Again, personal taste - I very rarely (but not never) use random plothooks, and then only when the PCs are off the map as it were, and need something to either bring them back to the plot that they were following, or just need a break from the major plots.</p><p></p><p>Your other points are valid regardless of the campaign, but these are all issues of personal taste being stated as though they were set in stone.</p><p></p><p>The Auld Grump</p><p></p><p>*EDIT* Punctuation is your friend!</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2228611, member: 6957"] Wow, I disagree with the points I just listed here pretty much completely, and so I suspect would a lot of other people! 1) For me a metaplot is what drives a campaign - you don't have to be a railroad baron with it, but it gives a structure, and when the players tell war stories the metaplot is one of the things they will remember. It is what most of Midnight's fans [i]like[/i] about the setting - telling someone to use or not to use metaplots is like telling them to like strawberry or not like chocolate, they will make their own decisions. 2) This assumes that Epic level development is to be desired. Frankly, I think that the rules for it stink and they will not be used in my campaigns, ever. Again a decision for the DM to make, not us. 6) Again, personal taste - I very rarely (but not never) use random plothooks, and then only when the PCs are off the map as it were, and need something to either bring them back to the plot that they were following, or just need a break from the major plots. Your other points are valid regardless of the campaign, but these are all issues of personal taste being stated as though they were set in stone. The Auld Grump *EDIT* Punctuation is your friend! [/QUOTE]
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